Starshift by jacklehamster
I made a GAMESHIFT!
I spent the first day beating my head on the wall, couldn't come up with an idea.
Second day, I decided to implement a few different ideas at the same time until I come up with something. I managed to finish making a game in Unity and submitted it. I was pretty dissatisfied with the result.
The last day of this Ludum Dare, I came up with a new idea that resonates better with the theme, so decided to scrap everything and make a totally different game in Flash. Finished it in one day.
In this game, you shift the shapes left and right with the arrow, and down to accelerate. Try to reproduce the outlines.
Feel free to let me know in the comment. Do you prefer the original game better? Did I made the right decision by switching?
If you only have time for one game, make sure to play the right one!
I spent the first day beating my head on the wall, couldn't come up with an idea.
Second day, I decided to implement a few different ideas at the same time until I come up with something. I managed to finish making a game in Unity and submitted it. I was pretty dissatisfied with the result.
The last day of this Ludum Dare, I came up with a new idea that resonates better with the theme, so decided to scrap everything and make a totally different game in Flash. Finished it in one day.
In this game, you shift the shapes left and right with the arrow, and down to accelerate. Try to reproduce the outlines.
Feel free to let me know in the comment. Do you prefer the original game better? Did I made the right decision by switching?
If you only have time for one game, make sure to play the right one!
| Play this game (Web) | https://jacklehamster.itch.io/starshift |
| (The original game that I threw away) | https://jacklehamster.itch.io/go-on-a-limb |
| Windows | http://gamejolt.com/games/starshift/141728/download/build/323563 |
| Mac | http://gamejolt.com/games/starshift/141728/download/build/323564 |
| Source | https://jacklehamster.itch.io/starshift |
| Original URL | https://ludumdare.com/compo/ludum-dare-35/?action=preview&uid=20841 |
Ratings
| Coolness | 62% | 3 |
| Overall | 3.09 | 570 |
| Audio | 2.97 | 339 |
| Fun | 3.03 | 529 |
| Graphics | 2.49 | 749 |
| Humor | 2.25 | 448 |
| Innovation | 3.20 | 403 |
| Mood | 2.86 | 519 |
| Theme | 3.23 | 559 |
Very interesting to understand, how to play
Great job! Sended this entry to my friend..)
With more work on usability and polish it could be a great game for kids.
Oh, and the heart/ice-cream was great! It got me thing about were the "triangle" would come from!
I only missed being able to skip a shape (when it had no use) and gaining additional time per figure completed.
Ok, there's a bug I need to fix (issue with the shapes double-shifting). That happens if you restart the game without refreshing the browser ;-/
Yah, sometimes there are shapes that aren't useful, but this is a huge improvement over the previous version, where it wouldn't detect that a shape can't be placed and still spew them out constantly. VERY FRUSTRATING. Having a button to recycle them and gain additional time could be an idea... although I think with some code tuning, I can avoid ever giving you a shape that doesn't fit.
Didn't get a chance to play the original since my browser doesn't support Unity Web Player.
I thought the original game had a more novel concept - I really liked it despite it being incredibly tough to get the smiley tentacle creature to roll forward. Would have been awesome to see you get that working to your satisfaction. Maybe a 2D side view version of the game would have been easier to execute within the timeframe. But the 3D version that you made looked really cool - reminds me of caterpillars.
Thanks, I'm glad I got to talk about my original game ;-P