Phares by Felipe Budinich
"You are the Lighthouse at Styx River, your job is to persecute souls trying to escape hell, it can get lonely, but jumping on ghosts sure is fun and it's pretty comfy."
The Idea is to bounce on top of ghosts so the lighthouse (you) does not sink on the flames of hell.
Controls:
Click/Tap to make the lighthouse move towards that direction.
Tools:
Frameworks: Impact, SoundManager 2
Language: Javascript
Platform: HTML5, Canvas
Audio: Audacity, Aria Maestosa, GXSCC
GFX: Photoshop CS 5.5
IDE: Komodo Edit
The Idea is to bounce on top of ghosts so the lighthouse (you) does not sink on the flames of hell.
Controls:
Click/Tap to make the lighthouse move towards that direction.
Tools:
Frameworks: Impact, SoundManager 2
Language: Javascript
Platform: HTML5, Canvas
Audio: Audacity, Aria Maestosa, GXSCC
GFX: Photoshop CS 5.5
IDE: Komodo Edit
Ratings
| Coolness | 28% | 457 |
| Overall(Jam) | 2.65 | 79 |
| Audio(Jam) | 3.65 | 9 |
| Community | 3.00 | 129 |
| Fun(Jam) | 1.65 | 145 |
| Graphics(Jam) | 4.25 | 8 |
| Humor(Jam) | 2.00 | 65 |
| Innovation(Jam) | 2.74 | 48 |
| Mood(Jam) | 2.65 | 42 |
| Theme(Jam) | 2.11 | 111 |
Unfortunately, the gameplay doesn't hold up. The lighthouse moves around, and I can make it go left or right, but nothing it does looks at all like "falling" or "bouncing."
It only seems to move up or down arbitrarily and jerkily, hitting the ghosts yields no discernible correlation. At one point, I just stopped clicking altogether, and it didn't seem to result in me losing. Not that I could tell, anyway. The lighthouse kept moving around randomly.
I gotta give you high marks anyway, because I'm so impressed with the general feel of the thing.
What a weird idea! How did it come up ?
Not very fun to play, but perfect on all the other aspects ^^
I'm aware that I dropped the ball on gameplay, currently I'm writting a post mortem where I'll review those points and options I have for the post-compo version.
http://www.ludumdare.com/compo/2011/12/21/phares-postmortem/