Alone- The search for home. by gavin5564
You are alone in space and you have to find your way home..
I've always loved open world games and that's what I wanted to give what I was designing this game.
The Idea is that you have been stranded in a unknown area of the universe and you have to go and find your way home by doing tasks for alien planets, all the while defending yourself from the hostile forces around you.. I had also planned to give a spore type trading/mining system and this was partially implemented but I gave up with that as it was way to much work for the amount of time I had left.
Currently I have implemented a few quests, a quest log and planetary trading systems. (black hole warping is also included :D)
It is also worth nothing that all planetary positions/names are randomly placed each time you load a new game. You should also know that when trading items that all shops differ in price, sometimes greatly..
Controls:
W to go forward,
S to go backward,
Q to zoom out,
E to zoom in
Mouse to steer,
Mouse left click to interact,
Mouse right click to shoot.
System Requirements:
Windows 7, Windows Xp with .net framework 4.0 installed
xna framework 4.0 installed (Have you played Terraria? Yes? Then you have the xna framework).
I've always loved open world games and that's what I wanted to give what I was designing this game.
The Idea is that you have been stranded in a unknown area of the universe and you have to go and find your way home by doing tasks for alien planets, all the while defending yourself from the hostile forces around you.. I had also planned to give a spore type trading/mining system and this was partially implemented but I gave up with that as it was way to much work for the amount of time I had left.
Currently I have implemented a few quests, a quest log and planetary trading systems. (black hole warping is also included :D)
It is also worth nothing that all planetary positions/names are randomly placed each time you load a new game. You should also know that when trading items that all shops differ in price, sometimes greatly..
Controls:
W to go forward,
S to go backward,
Q to zoom out,
E to zoom in
Mouse to steer,
Mouse left click to interact,
Mouse right click to shoot.
System Requirements:
Windows 7, Windows Xp with .net framework 4.0 installed
xna framework 4.0 installed (Have you played Terraria? Yes? Then you have the xna framework).
Ratings
| Coolness | 22% | 533 |
| Overall | 2.07 | 596 |
| Audio | 2.00 | 397 |
| Community | 3.09 | 117 |
| Fun | 1.79 | 571 |
| Graphics | 2.43 | 407 |
| Humor | 1.40 | 524 |
| Innovation | 1.77 | 582 |
| Mood | 1.85 | 513 |
| Theme | 2.14 | 525 |
http://www.youtube.com/watch?v=N9kqPqDrZho
If this is your first game, keep on keeping on. You have a lot to do still, but this is getting somewhere! Try to add acceleration to your ship now ;)
* The fuel consumption vs income is brutal. I completed about 5 or 6 missions and had to refuel twice without any income. This meant I had not money to repair and died on the battle mission. Suggestion: make "w,s" accelerate, not move, this would give the opportunity to use some skill to save fuel.
* The ship was faster than the shots! If I traveled in the direction I was shooting, I the shots would come back!
* The text for the quests was too tiny, you might want to make it a bit bigger, and maybe display it on the center of the screen.
* The compass was a great addition, but it was not very accurate.
* When I died, the game did not let me restart :-(
Thanks for the Timelapse, it was fun watching it!
The market system feel a bit dull. You start with 100, you can't make this amount go up. So the whole market would have been replaced with spatial gaz station, as blackhole surfer are pretty useless if you don't want to get lost, you don't get enough money for weapon upgrade and cargo expender are pretty useless.
Maybe simple rop/wreck salvaging and a final planet far far away would have make the market worthwhile.
And a four direction movement will help a lot for fighting.