2011 : TDWIWEEHF by samueldr
DNF for 48h compo (Did Not Finish).
Though, I could add some gameplay elements for the jam.
The instructions are present on the title screen.
It was built by me, using our custom engine at anhero studios, the RedBox Engine.
More informations about anhero studios are available at http://anhero.net/
More informations about The RedBox Engine are available at http://redboxengine.com/
My Post-Mortem entry:
http://samuel.dionne-riel.com/blog/2011/12/20/TDWIWEEHF-ld22-postmortem.html
Thanks for playing!
________________________________________________________
############### REVISIONS HISTORY ################
Windows:
> TDWIWEEHF-win32 -- intitial release
Linux:
> TDWIWEEHF-lin32 -- initial release
> > Forgot I might need to statically link libstdc++
> > It was needed for platforms other than
> > most up-to-date arch linux.
> TDWIWEEHF-rel2-lin32 -- Fixes for static linking
Mac OS X:
> TDWIWEEHF-osx -- initial release
> > Seems the Info.plist has a bug
________________________________________________________
________________________________________________________
>>>>>>>>> IMPORTANT NOTE FOR MAC OS X PLAYERS <<<<<<<<<<
It seems that my package has some problems. If you want
to run it right now anyway, open the application bundle
and run the binary.
I'll look into it, though I don't have an OSX machine
handy right now.
________________________________________________________
Though, I could add some gameplay elements for the jam.
The instructions are present on the title screen.
It was built by me, using our custom engine at anhero studios, the RedBox Engine.
More informations about anhero studios are available at http://anhero.net/
More informations about The RedBox Engine are available at http://redboxengine.com/
My Post-Mortem entry:
http://samuel.dionne-riel.com/blog/2011/12/20/TDWIWEEHF-ld22-postmortem.html
Thanks for playing!
________________________________________________________
############### REVISIONS HISTORY ################
Windows:
> TDWIWEEHF-win32 -- intitial release
Linux:
> TDWIWEEHF-lin32 -- initial release
> > Forgot I might need to statically link libstdc++
> > It was needed for platforms other than
> > most up-to-date arch linux.
> TDWIWEEHF-rel2-lin32 -- Fixes for static linking
Mac OS X:
> TDWIWEEHF-osx -- initial release
> > Seems the Info.plist has a bug
________________________________________________________
________________________________________________________
>>>>>>>>> IMPORTANT NOTE FOR MAC OS X PLAYERS <<<<<<<<<<
It seems that my package has some problems. If you want
to run it right now anyway, open the application bundle
and run the binary.
I'll look into it, though I don't have an OSX machine
handy right now.
________________________________________________________
Ratings
| Coolness | 40% | 319 |
| Overall(Jam) | 2.38 | 107 |
| Audio(Jam) | 2.75 | 62 |
| Fun(Jam) | 2.23 | 95 |
| Graphics(Jam) | 2.85 | 81 |
| Humor(Jam) | 1.17 | 144 |
| Innovation(Jam) | 2.08 | 106 |
| Mood(Jam) | 1.80 | 121 |
| Theme(Jam) | 2.31 | 94 |
Feedback
cobhc6
20. Dec 2011 路 20:47 UTC
Wayyy too short! It's a shame because the graphics, audio and controls were great.
eld
20. Dec 2011 路 22:13 UTC
What cobhc6 said, just ended after the first puzzle, would've wanted to test some more of it.
Urfoex
22. Dec 2011 路 12:42 UTC
You shouldn't put the answer in the console ;-)
馃帳 samueldr
23. Dec 2011 路 01:08 UTC
Forgot to remove debugging code! Is should have known something was going to be wrong ;)
AyCe
24. Dec 2011 路 15:48 UTC
Windows Vista 32 bit, the game exits after logo-intro :(
QXD-me
24. Dec 2011 路 16:44 UTC
A good start. It looks great and plays nicely as well. I even felt a little bit of atmosphere showing through despite the short length. I found the music a little bit too abrasive and it started to give me a headache - it probably wasn't entirely the fault of the game though since I've been spending a lot of time over the past few days at my computer.
sirius_black9999
25. Dec 2011 路 18:23 UTC
too bad this was so short, it has potential though
summaky
27. Dec 2011 路 18:34 UTC
I concur with others that the game is too short. And I did better by looking at the graphics rather than the console; couldn't understand the the "answer" :-) Both the graphics and the music was well done.
Pierrec
28. Dec 2011 路 08:29 UTC
I loved the first puzzle and obviously I would have like to play more of them. Nice start!