Sociophobia by cappelnord

[raw]
made by cappelnord for LD22 (COMPO)
UPDATE: Added a Windows build - couldn't test. Running it with Love2D will work.

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Sorry, only got a Mac. No Windows Binary (and no Windows testing) You can run the Love2D Version on any OS using the Love2D runtime (hopefully).

The source is included. Rename the .love file to .zip and you can see all the inwards.

Ratings

Coolness 66% 3
Overall 3.22 126
Audio 3.19 79
Community 2.33 404
Fun 2.82 174
Graphics 3.39 131
Humor 2.90 87
Innovation 3.30 89
Mood 2.89 177
Theme 3.74 42

Feedback

rukano
19. Dec 2011 · 10:13 UTC
nice idea, but a little extreme killing people around. Still, with those conversations themes and a bomb in the hand... hm, understandable.
kosinus
19. Dec 2011 · 20:41 UTC
Short and not very difficult, but definitely fun! I love the panic mechanic, and I think it's an original take on the theme.

As for the 'killing', I didn't find it portrayed as such, but I agree that it's maybe a bit twisted when given some thought.
John Conrad
19. Dec 2011 · 20:43 UTC
Works fine in Windows with the Love runtime as you suggested.

Game is interesting, I love the artwork, and the idea works great with the theme. Would be nice to have more visibility though. With the camera zoomed in it's hard to predict where people are, making it hard to avoid them.

Very nice entry though, I enjoyed it!
chipcaramel
20. Dec 2011 · 13:38 UTC
I can relate to this game; avoiding people, throwing grenades at them to avoid awkwardness. ;)
rawbits
20. Dec 2011 · 20:12 UTC
Windows binary is a must to everything not Web-based... But +1 for video!

Nice graphics. I thing music is killing th mood but in itself it's good enought for a 48h game.

Good work! Thx!
fishbrain
21. Dec 2011 · 06:34 UTC
lol... the panic is hilarious
pillowdrift
26. Dec 2011 · 15:07 UTC
Very easy to get stuck at the beginning when you don't know what to do T_T. Audio was pretty good and I can see it being a pretty fun game :)
AyCe
31. Dec 2011 · 11:53 UTC
Good graphics, audio, theme and idea. However, once your panic counter is red, the character becomes completely uncontrollable and, as a result, dies. Didn't manage to reach the second area due to this :(
mnem
03. Jan 2012 · 00:01 UTC
Quite a fun game. Loved the panic :)
Aaron
05. Jan 2012 · 18:38 UTC
For your first dare, great job! Wonderful mood, very fittingly awkward art. Panic was a really clever idea. :)
Black Ships Fill the Sky
08. Jan 2012 · 17:15 UTC
I feel that way about people too sometimes :)
defiantburrito
09. Jan 2012 · 07:24 UTC
I really like your art style!

This is a neat idea for a game. I like your take on the theme.

Dodging nosy people is kind of fun, but the killing seems unnecessary. I think I would like it better if there were more clever ways to distract people so you could get by them. Like: drop a dirty magazine like in Metal Gear Solid, or, I don't know, set off a fire alarm.

It would also be neat if there was a little bit of story. Instead of just "1, 2, 3, 4", it could have easily been like, "I'm at work, but I don't want to talk to anybody today. I have to check my computer, then make a copy, then drop off the copy at someone's desk, then go home."

Overall, good work!
summaky
09. Jan 2012 · 20:02 UTC
Never wished for people to get out of my way so much as in this game! And I usually I don't really like people…

Nice idea and good art style. I got very fustrated when entering panic mode and can't really control the player.