Lost in Space by zapus
You must fix you space ship after a battle by completing minigames. For it to run properly, be sure to extract it from the zip.
| Windows | http://dl.dropbox.com/u/53828989/Lost%20in%20Space.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-22/?action=preview&uid=8066 |
Ratings
| Coolness | 17% | 585 |
| Overall | 1.54 | 687 |
| Audio | 1.14 | 549 |
| Community | 1.00 | 779 |
| Fun | 1.25 | 688 |
| Graphics | 1.54 | 665 |
| Humor | 1.29 | 575 |
| Innovation | 1.50 | 656 |
| Mood | 1.33 | 660 |
| Theme | 1.75 | 632 |
Also, I think assuming every player is a Java programmer, is a faux-pas when making a game.
I did enjoy throwing the balls at the platforms though, for a couple o seconds :)
I liked the yellow ball spit out minigame! Could have used more visual cues.
I couldn't figure out what the objective of the block pushing minigame was and found the controls abit wonky, but the idea was neat. I admittedly only glanced at the instructions, but I will assume that is true for most players.
The targetting minigame was pretty meh.
In general, this game needs a lot more feedback for the player. For instance, something to indicate what parts of the ship are clickable and what minigames have already been played. Most minigames could use indication of when you've clicked on the right thing, and a help button for bringing up the goals and controls again.
Adding some difficulty to the minigames may have been interesting (a countdown or something). Block push was fun and the pipes game was a nice concept.