{"author_link":"\/author\/digitalistic\/","author_name":"Ryan Schaefer","author_uid":"8740","comments":[{"author_name":"Benjamin","author_uid":"2952","time":"Dec 22, 2011 @ 10:35pm","epoch":1324593000,"text":"the athmosphere is good, I think the blank gray texture helps a lot. The game lack some respawn point, I give up at my first death because I was already playing for several minutes. Nice game anyway !"},{"author_name":"jeffz","author_uid":"4842","time":"Dec 22, 2011 @ 11:54pm","epoch":1324597740,"text":"played all the way through, quite good!"},{"author_name":"tcstyle","author_uid":"4834","time":"Dec 25, 2011 @ 9:51am","epoch":1324806360,"text":"Great mood. Unfortunately I got stuck quite soon.\r<br\/>Good first try."},{"author_name":"summaky","author_uid":"1885","time":"Dec 26, 2011 @ 4:00pm","epoch":1324914900,"text":"It is unfortunate that I got stuck more than once and I lost interest in starting over again, because the atmosphere is clearly well done and I love these &quot;vocal&quot; sound effects."},{"author_name":"seagaia","author_uid":"7853","time":"Jan 1, 2012 @ 8:46pm","epoch":1325450460,"text":"Was there a health bar? Maybe I missed it. I liked the atmosphere with the graphics and smoke effects."},{"author_name":"cakemonitor","author_uid":"5357","time":"Jan 6, 2012 @ 7:52am","epoch":1325836020,"text":"Good work! Very atmospheric and fist the theme well. I also got stuck - I would suggest a checkpoint system with a button for 'return to last checkpoint' so people don't have to go back far if they die or just get stuck on the scenery. Congratulations on your first LD48 :D"},{"author_name":"Pierrec","author_uid":"1874","time":"Jan 7, 2012 @ 12:38pm","epoch":1325939580,"text":"Very pleasant physic platformer with great graphics and mechanics! I hope you'll get more people to play it, it's great!"}],"images":["ld22\/8740-868825e908999658c0d55e21091b6cf0.jpg"],"links":[{"url":"http:\/\/dl.dropbox.com\/u\/7265269\/LD22AbyssWindows.zip","text":"Windows"},{"url":"http:\/\/dl.dropbox.com\/u\/7265269\/LD22AbyssSource.zip","text":"Source"}],"metadata":{"g_key":"31415","g_author":"8740","g_event":"LD22","g_eventkey":"8","g_subevent":"COMPO","g_urlkey":"31445","g_title":"Abyss","g_status":"UCHK1","g_place":"186","g_commentcount":"7","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/87574\/8740-shot0.png-eq-900-500.jpg"],"text":"The game is a 2D platformer where the player must navigate a dark cave with nothing more than a flashlight.\r\n\r\nMy original intent was to have the entire cave decorated with grass\/plants\/rock\/etc..., but due to time and an inability to properly light them, these were dropped.\r\n\r\nAs such, 90% of the \"art\" is just primitive objects.\r\n\r\nTry not to laugh, it's my first LD.\r\n\r\n--Ryan Schaefer\r\n--@Digitalistic<\/p>","title":"Abyss"}