Little Mischief Makers by netguy204

[raw]
made by netguy204 for LD23 (COMPO)
Collect tools, dig holes, steal keys, and make a big mess before time runs out!

Ever lost your keys? You're the little creature responsible. Ever see a broken piece of furniture? You did that too. You're the reason the world is always running a little late and is always going to the hardware store.

Ratings

Coolness 77% 2
Overall 3.13 341
Audio 3.55 66
Fun 3.02 321
Graphics 3.00 361
Humor 2.65 240
Innovation 2.76 503
Mood 2.98 271
Theme 2.96 479

Feedback

Darkfrost
24. Apr 2012 · 02:13 UTC
Awesome game!
This was really good fun! Took me a while to work out what I was meant to be doing though :p Got really awesome when I found the horizontal cutter/digger thing :D

Only suggestion would be to make the movement a little more responsive, maybe just a constant velocity horizontally instead of the acceleration? Felt a little sluggish at times!

Great work! :D
eburn184
24. Apr 2012 · 02:15 UTC
Cute game, and fun music. It seems to be a bit inspired by Minecraft. My only complaint is that the gravity seemed a bit odd to me, but nice job overall
kirbytails7
24. Apr 2012 · 02:28 UTC
Very nice! I liked having the ability to place blocks after digging them up, very Minecraft-esque.
BenW
24. Apr 2012 · 02:32 UTC
Catchy music. It could use some sound effects though. Also I think you can just spawn blocks and destroy them to abuse the score system. Also it would be nice if there were some sort of end goal.
angrygeometry
24. Apr 2012 · 02:40 UTC
for some reason this ran stupidly slow on my computer. gonna try and fix this and come back to it!
jeffz
24. Apr 2012 · 02:41 UTC
great music, I love jazzy tunes with platformers
bastiandantilus
24. Apr 2012 · 20:33 UTC
Good one. A bit sticky on the corners of blocks, maybe trim the corners off your collision model on the player.
Norgg
24. Apr 2012 · 21:00 UTC
Nice! Had to play through a few times until I'd got all of the keys, was slightly disappointed that nothing happened when I did. Sort of love/hate how bumping into an edge while jumping slows you down so you can only make it up one tile.
Lidfrid
24. Apr 2012 · 21:09 UTC
i really enjoy this game, but i think this is too dispersive at some point!
Good work though :)
oldtopman
24. Apr 2012 · 21:12 UTC
Cool game, though the timer is a bit high. Music is really well done! 4/5
spilth
24. Apr 2012 · 23:14 UTC
Nicely put together little sandbox game, especially the music :-D I figured out that you can jump and place blocks underneath you, but it seems limiting that you can't dig to the side of yourself?
Fireblend
25. Apr 2012 · 03:21 UTC
Nicely done! I liked the graphics and although the controls were a bit clunky and sluggish. The concept made up for it though, with the digging and minecraft-like building mechanics. I enjoyed it :D
envy3d
25. Apr 2012 · 05:51 UTC
Good, different game. I had a lot of trouble finding my way around the map, but I assume that's the point.
Vic
25. Apr 2012 · 09:01 UTC
Good music! I had fun digging around and placing new objects :).
Evgis
26. Apr 2012 · 11:47 UTC
Pretty good game, music is fantastic. Good job!
artefon
26. Apr 2012 · 12:59 UTC
Cool game! Reminded me of Lemmings. It would be nice to see how much blocks I've got left. The acceleration in the movements gives a weird feel but it doesn't affect the fun :)
jeffz
26. Apr 2012 · 22:24 UTC
felt like it could have been faster with tighter physics.
SidetrackGames
26. Apr 2012 · 22:30 UTC
Nice, seems well put together. Only thing that might need some rework would be the controls and its responsiveness. I like the direction of the concept, and i loved the physics/momentum that occurs when building and moving upwards - hilarious :) Music was also cool!
Waffenwars
29. Apr 2012 · 14:35 UTC
nice game, although a bit hard to find out without instructions (didn't see any if there were). I got 11 out of 12 keys once i figured out how to get the dig sideways tool. I think it would have been better to just have all the tools from the start.
toadd-y
29. Apr 2012 · 15:24 UTC
Fun but starting to be a bit bored by game where you need to build stuffs like minecraft.
Tom 7
29. Apr 2012 · 16:06 UTC
Cute and fun. I liked drilling and making blocks the best, though one of the keys I don't see how to get to because I can't drill to the side (and what does the fist do?). I felt like the jumping physics were a bit off. Music fit well.
NefariousZhen
29. Apr 2012 · 16:19 UTC
I love the music. Well done!
caranha
29. Apr 2012 · 16:20 UTC
The sound, the game idea, the sprite, this game has a general feel of smugness on it that is very proper of a little guy wanting to cause trouble.

That said, whoever has 12 keys spread through the house should be expecting some trouble :-)

I really liked the game, and I loved the idea of the hidden flamethrower (which I didn't find my first time around). The only complaint that I have is that the player is a bit too bouncy, which makes him hard to control. But other than that, great game!
howieV (binarygirl)
29. Apr 2012 · 20:09 UTC
good stuff man :) the bassline is the best aswell :)
dr_soda
29. Apr 2012 · 20:23 UTC
It took me a while to figure out just what was going on in this game. I'm still not entirely sure I get what the various items are for. Is the empty hand useless? Does it do something?

I did enjoy the digging mechanic though it took me a while to realize that I was able to rebuild steps for myself. Once I figured out that I could materialize steps underneath me in the middle of a jump, the world felt like it opened up... but without that knowledge I felt like I was just digging myself into traps that I couldn't possibly escape from. I think the problems with the game are more a matter of discoverability of your powers than anything else.

Nice game!
🎤 netguy204
29. Apr 2012 · 20:33 UTC
dr_soda: yeah, the empty hand doesn't do anything. In my devplan it's for unplugging lamps and messing with the light switches. That didn't make it to production though. I agree on the discoverability. I need to do some clever intro level design to force the player into situations that make them think about what's in their bag.
Tourgen
29. Apr 2012 · 21:16 UTC
great music, I couldnt figure out what the mitten tool did. I assume that's just me though and everything was working alright.
Thotep
06. May 2012 · 21:15 UTC
It could be fun, but weird physics ruins it for me. Nice music though!
yoklov
06. May 2012 · 23:06 UTC
Heh, very fun :). Stellar music, the physics could use some work (i'd guess the biggest problem with insisting on realistic physics is that people can't jump that high, so you'd have to turn down gravity to make it usable)

Lispers unite!
volando
07. May 2012 · 06:59 UTC
I liked it. I loved the music, but couldn't figure out how to use the punch thing? I would used another controls layout. I would change the tool with z and use with x. That would be my cup of tea. But had a charm time. :)
azurenimbus
09. May 2012 · 22:46 UTC
I enjoyed the music and the look of the game, but had some trouble controlling my character. He seemed unreasonably heavy and slow for a platformer, and there were some collision detection problems with the blocks. All of these are easy to fix, though!