Dwindling Worlds by NiallM
An abstract game inspired by John Whitney Jr.'s Side Phase Drift, among other things. It makes heavy use of audio, so screenshots don't really do it justice.
Control via mouse. Escape quits.
Best viewed in a 16:9 aspect ratio.
[update: I've changed the links to point to a version which *I think* will fix the crash issues some people had. This replaces the alternate Windows version. I didn't change anything else.]
Control via mouse. Escape quits.
Best viewed in a 16:9 aspect ratio.
[update: I've changed the links to point to a version which *I think* will fix the crash issues some people had. This replaces the alternate Windows version. I didn't change anything else.]
Ratings
| Coolness | 61% | 3 |
| Overall | 3.56 | 121 |
| Audio | 4.09 | 10 |
| Fun | 2.88 | 398 |
| Graphics | 3.35 | 228 |
| Humor | 2.10 | 504 |
| Innovation | 4.38 | 8 |
| Mood | 3.98 | 12 |
| Theme | 3.02 | 443 |
My only concern is the theme, I don't get the Tiny World vibe. But maybe I need to play through more and pay closer attention to the voices?
There really should be more games like this.
Do the letters KG mean anything special to you?
@everyone having issues with it not running: I've uploaded an alternate Windows version. Does this fix it?
@23: The letters KG do mean something to me, and if I'm thinking what you're thinking, that's a pretty big compliment. Thanks!
I completely didn't understand it at first, but then I slowly got in ... awesome concept
Reminds me of Frequon Invaders or The Divine is Hidden Behind the Noise of the World (but I think this last one is yours...^^)
I get stuck though, with the blinking red circle. I got the "pattern" but everytime the circle was too big, he just vanished. Is this the end of the game ? I want to play more!
@Pierrec: Yeah The Divine... was me :) This is kind of a follow-on from that approach.
The blinking world is about half-way through the game. It should flash white like the others when you get it right, but it shouldn't disappear. I'm not sure why it's doing that, but I'm going to make that world a bit more forgiving when I do my post-compo version, which might fix things?
As far as gameplay goes it might be nice to repeat the hints if people just aren't getting it.
A few complaints, though:
- The "any key to start" feels a bit misleading. Though I'd read the instructions before downloading, by the time I got to playing (a bit later, after reading some other things), the "key" business gave me the impression I was supposed to play with the keyboard, at least until I quit and checked the readme. Why not ask for gestural input to start? ("Move your mouse around the world to start" or something. A hint could be hidden in the voiceover, too.)
- There were a few cases where I figured out the puzzle before the voiceover stopped, and was left trying to work out the simultaneous audio tracks. I'd have preferred to hear the "completed" track continue while the visuals remained in some sort of "win" state, then transition to the next puzzle & its VO.
- As others have stated, the audio quality made the words undecipherable rather frequently.
- There were a number of occasions where I had no idea why a gesture did what it did, but this may be related to the above audio issue.
- The size of the worlds at their smallest seemed too small to reliably make out colors (on my monitor, at least).
That said, I found this to be a very refreshing experience. Thanks for sharing it!
(Note: everything I've written here refers to the original version.)