Worlds in Cards by summaky
"Worlds in Cards" (name picked up at the last minute) is based on the idea that whole worlds, albeit very tiny, are contained inside cards. The player can be inside a single world at the time, but she can jump from world to world if they are adjacent *and* the landscape matches. If for example, a world has a ladder going down, then the world at bottom must have a ladder going up if the player wants to move from one to the other (and viceversa)
However, you can't control the player directly. Instead the player's character goes back and forth between the limits of the world--either a single card or a combination or cards correctly arranged that forms a "bigger" world--she is confined in. Howerver, the player can swap two cards on the screen that have neither an object nor a character, be it the player's character or any other of the characters that are wandering around the level.
Even the game's window looks like a card of sorts, althought this is more a side effect of trying to fit the game in my Android phone. However, I think it fits the theme, specially if you have a large resolution, because the window looks so tiny...
I didn't have time to create many levels--5 to be exact--and they aren't very challenging. I guess it takes much more than I have to make puzzles.
I couldn't test extensively the Windows version as I only have a VM and the Linux binaries "work on my system", but I can't guarante that they will work everywhere (64-bit was build under Gentoo and 32-bit in Debian testing.) The Android build works at least on my tablet and phone.
The music was made with Greasymonkey's autotracker, so I don't claim credit and I don't think it would be fair to rate it. I tried to use a custom "autotracker" that I did sometime ago, but didn't produce the same kind of quality. Most sound effects were made with sfxr, except for the sound that the cards do when are swapped; this one was made with a broom.
I tried, and failed miserably, to have a look-and-feel reminiscent of GB, partly because I thought that maybe my lack of artistic skills wouldn't be that noticeable. Oh, boy... how wrong I was!
However, you can't control the player directly. Instead the player's character goes back and forth between the limits of the world--either a single card or a combination or cards correctly arranged that forms a "bigger" world--she is confined in. Howerver, the player can swap two cards on the screen that have neither an object nor a character, be it the player's character or any other of the characters that are wandering around the level.
Even the game's window looks like a card of sorts, althought this is more a side effect of trying to fit the game in my Android phone. However, I think it fits the theme, specially if you have a large resolution, because the window looks so tiny...
I didn't have time to create many levels--5 to be exact--and they aren't very challenging. I guess it takes much more than I have to make puzzles.
I couldn't test extensively the Windows version as I only have a VM and the Linux binaries "work on my system", but I can't guarante that they will work everywhere (64-bit was build under Gentoo and 32-bit in Debian testing.) The Android build works at least on my tablet and phone.
The music was made with Greasymonkey's autotracker, so I don't claim credit and I don't think it would be fair to rate it. I tried to use a custom "autotracker" that I did sometime ago, but didn't produce the same kind of quality. Most sound effects were made with sfxr, except for the sound that the cards do when are swapped; this one was made with a broom.
I tried, and failed miserably, to have a look-and-feel reminiscent of GB, partly because I thought that maybe my lack of artistic skills wouldn't be that noticeable. Oh, boy... how wrong I was!
Ratings
| Coolness | 100% | 1 |
| Overall | 3.83 | 45 |
| Audio | 3.05 | 203 |
| Fun | 3.79 | 31 |
| Graphics | 3.31 | 243 |
| Humor | 2.22 | 426 |
| Innovation | 3.99 | 38 |
| Mood | 3.19 | 164 |
| Theme | 3.33 | 264 |
Mind returning the favor for my own Android game? http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8342
Gameplay is simple and really nice, quite addictive.
You should sell an extended version on Google Play, with more levels and (not a lot) more advanced graphics :D (These are 2 things you could improve, to my mind, but in 48 hours, it seems to be a good work :)
Hopefully it will turn into a post-compo full-blown game.
Congratulations!
Except for the lack of levels it felt complete and polished. The only thing that's missing I guess is audio.
One thing that I found annoying was that I couldn't figure out why certain cards could be swapped and others not. If there is some kind of rule behind that it would probably be beneficial to make this more apparent or maybe just making cards which cannot be swapped another color.
Great job!
I felt that level 4 was a lot tougher than level 5! But that's not really a complaint or anything, just an observation :P Fun game, I think you have a really nice package here! I could see it as a neat and full fledged smartphone game with about four or five times the levels.
It worked fine on Windows 7. Did encounter too small bugs - on level 4, one of the enemies got stuck in between cards (I swapped the blank card in the top-right with the card next to an enemy just as it was in-between cards). And on level 5 the player seemed to be walking through the platforms (the player must have started to go down a ladder, just as I swapped the card beneath it with another card).
I think with a more gradual difficulty curve it could be awesome. It's a fantastic concept.
- The sound effect you made the with the broom sounds good! xD
- I guess you didn't have time to add a "win" screen because I finished the 5 levels but nothing happened :P
The concept is pretty solid, you should keep improving this game!
Moar!
good job
One of my favorites.
I couldn't beat level four, though - enemies were just too tricky.
P.S.: It worked just fine on a 64-bits Windows 7!