The Tiny Gryphalope by bytegrove
[Edit] Added an updated version with tweaks based on the
feedback I got and I also added some other stuff that never made it into the game before the deadline.
Try it if you've played and rated the original! :)
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~The Tiny Gryphalope~
a 3D Shoot-em-up
____________________________________________________________________
Controls:
-Steer with w,a,s,d
-Roll with q,e
-Switch weapons with 1,2 or left,right
-Shoot and aim with the mouse
-Should work with xbox gamepad as well
____________________________________________________________________
Description:
You're controlling the tiny Gryphalope(a gryphon-jackalope :D )
through a dark tunnel filled with giant laser-spitting bug swarms.
You have three different weapons(switch with 1,2 or left,right), so
should you run out of ammo in one of them you can switch to the
next(they are not identical though).
If you crash into the walls you lose health.
I've configured gamepad support based on the logitech f710, which is
more or less an xbox 360 controller clone(xinput), so xbox 360
controllers should work.
____________________________________________________________________
In case of lag:
I'm having some lag issues with the web player, if you're
experiencing lag as well, the build might work better.
____________________________________________________________________
Tools used:
Unity 3d, PSE10, bfxr, audacity, inudge,
Blender, Visual Studio
____________________________________________________________________
This was my first ludum dare, although I managed to do a lot more
than I thought, I still would've liked to add a bit more polish to
the game. Some parts are still pretty rough, imo.
I might add an updated version during the week.
feedback I got and I also added some other stuff that never made it into the game before the deadline.
Try it if you've played and rated the original! :)
____________________________________________________________________
~The Tiny Gryphalope~
a 3D Shoot-em-up
____________________________________________________________________
Controls:
-Steer with w,a,s,d
-Roll with q,e
-Switch weapons with 1,2 or left,right
-Shoot and aim with the mouse
-Should work with xbox gamepad as well
____________________________________________________________________
Description:
You're controlling the tiny Gryphalope(a gryphon-jackalope :D )
through a dark tunnel filled with giant laser-spitting bug swarms.
You have three different weapons(switch with 1,2 or left,right), so
should you run out of ammo in one of them you can switch to the
next(they are not identical though).
If you crash into the walls you lose health.
I've configured gamepad support based on the logitech f710, which is
more or less an xbox 360 controller clone(xinput), so xbox 360
controllers should work.
____________________________________________________________________
In case of lag:
I'm having some lag issues with the web player, if you're
experiencing lag as well, the build might work better.
____________________________________________________________________
Tools used:
Unity 3d, PSE10, bfxr, audacity, inudge,
Blender, Visual Studio
____________________________________________________________________
This was my first ludum dare, although I managed to do a lot more
than I thought, I still would've liked to add a bit more polish to
the game. Some parts are still pretty rough, imo.
I might add an updated version during the week.
Ratings
| Coolness | 100% | 1 |
| Overall | 3.18 | 308 |
| Audio | 3.35 | 103 |
| Fun | 2.65 | 524 |
| Graphics | 4.50 | 5 |
| Humor | 2.14 | 471 |
| Innovation | 2.43 | 666 |
| Mood | 3.22 | 152 |
| Theme | 2.03 | 833 |
I had a little trouble finding the enemies on the distance because that parrot, ok gryplalope, stands on my view and I almost couldn't see the aim spot. I missed a throttle/brake mecanism to control de velocity, but I guess it's part of the gameplay you imagined.
Great work!
I'm afraid I'm terrible at shooters though. I didn't get very far, it was a bit too difficult. My top score was 13 kills... lucky number! :D
Props for your first Ludum Dare! (Same here!) Hope you do a post mortem, I'd be interested in reading it! ^_^
My only complain is the speed of the Gryphalope. If he/she/it was faster, there wouldn't be so much time doing nothing in the first few minutes. This would add replay value for me.
Anyway, great work.
The controls could have been a little more responsive but SSsssSSSSssSSSsUUUUUUUPPPPPEEeeeEEERRRRrrrRR impressive!!!
The windows exe was a little more responsive, but still a bit sluggish on the response time.
I love the character, it's quite cute. Sound and the rest work quite well together. This has a lot of potential, and could be great with
I'd like to be able to 3D model that well though :)
But having said that, I played it several times just because it as fun flying around shooting etc!