Good Cell, Bad Cell by KhaoTom

[raw]
made by KhaoTom for LD23 (COMPO)
GOOD CELL, BAD CELL
Identify and eliminate the bad cells.

Destroy all bad cells to win.
-1 point when bad cells eat a good cell.
-1 point if you destroy a good cell.
You lose if you have -50 points.

Move: WASD, Arrows, or Left stick on controller
Fire: Space, Left mouse button, or A button on controller
Pause: Tab, Escape, Start button on controller

Tools Used:
Unity 3d and some standard assets
Gimp
Labchirp
Blender

Ratings

Coolness 49% 642
Overall 2.65 642
Audio 2.12 571
Fun 2.41 652
Graphics 3.11 319
Humor 1.94 580
Innovation 2.92 432
Mood 2.37 623
Theme 3.22 329

Feedback

RandomOutput
23. Apr 2012 · 04:10 UTC
C-130 Gunship on a micro scale! Enjoy the controls. Not really sure which cells are good and which are bad.
liger13
23. Apr 2012 · 04:11 UTC
Nice style, but wasn't really sure (until some trial and error) what cells were bad and which ones were good.
fingerflinger
23. Apr 2012 · 04:20 UTC
Man, I really enjoyed this. I would love to see expand on it in the future.

The core mechanic is just so satisfying!
robcozzens
23. Apr 2012 · 08:35 UTC
Downloaded OSX version. When I unzip it and try to run the app, it says I can't run it because it might be damaged or incomplete.
tequibo
24. Apr 2012 · 09:09 UTC
I did't understood which cells are "good" and which are "bad" too.
Camera movement a bit slow in my opinion. Interesting mechanics, anyway.
csanyk
24. Apr 2012 · 22:36 UTC
Couldn't tell good from bad, and had a hard time targeting the faster moving cells. Took me a few seconds to figure out that the black circles I was "shooting" was actually the shadow of the actual projectile.
R3ason
26. Apr 2012 · 07:33 UTC
Apparently I can't tell my good sells from the bad ones D: I do, however, like the graphics style, and the shooting mechanics. Thanks for sharing!
dukope
26. Apr 2012 · 09:04 UTC
Like others, I had no idea who was good or bad and couldn't quite work out what was happening with the cells. The firing delay was interesting, but the cells move so slowly I didn't need to compensate. Ran fine on OSX Lion.
🎤 KhaoTom
27. Apr 2012 · 06:02 UTC
Hint about the cells: The cell type is the shape, the color doesn't mean anything. There is one bad cell type per game. I haven't actually won either. Thanks for playing!
j_peeba
27. Apr 2012 · 06:27 UTC
The concept has a lot of promise. With a little more accessibility and gameplay polish it could be a pretty nice game. Don't get me wrong, I did enjoy the game, it just required maybe a little more patience than most players probably have.
mikelovesrobots3
28. Apr 2012 · 03:45 UTC
Not sure which cells were good and which were bad. I totally dug the blasting particle effects though.
Spiridios
28. Apr 2012 · 04:54 UTC
Not to be redundant, but I couldn't tell... Maybe make the bad cell more obvious? I had one game that the only cells that were dying were the ones I killed trying to find the bad cells, so I'm guessing there were no bad cells?
🎤 KhaoTom
28. Apr 2012 · 04:58 UTC
There is always one bad cell type. I agree though, all too often the patient dies from lack of treatment or improper treatment!
Raptor85
30. Apr 2012 · 23:20 UTC
no idea what's going on....on the bright side though it does work on wine and unlike pretty much every other unity game for some reaosn the sound DOES work in this one. No clue how to tell the cells apart though so I lost pretty quickly.
Aardvark
03. May 2012 · 22:18 UTC
Graphics and Idea are cool. Had also problems identifing the bad cells
Jiddo
07. May 2012 · 21:54 UTC
Overall I enjoyed the game. No idea how to tell good from bad cells. And the projectiles were a bit slow for my taste.
maxman43
13. May 2012 · 05:11 UTC
I would play this if there were a web version. You should consider doing a web version for future games.
Riccardo Stucchi
13. May 2012 · 11:01 UTC
the explosions are beautiful! As someone has already said, i could not distinguish well which cells are good and which are evil.