Dimensional by someone

[raw]
made by someone for LD23 (COMPO)
Epic fail, but is did start again from scratch five hours before the deadline.

I should have spent much more time designing the game.

Ratings

Coolness 100% 1
Overall 2.45 749
Audio 1.00 794
Fun 2.34 685
Graphics 2.42 668
Humor 1.27 794
Innovation 3.54 148
Mood 2.18 727
Theme 2.02 836

Feedback

Draknek
23. Apr 2012 · 11:49 UTC
Controls are rather awkward, made it a bit of a pain to play. Particularly how the order of the buttons would change around...

Got to the end though.
cobrajs
24. Apr 2012 · 00:10 UTC
Cool concept, would be nice to see it more fleshed out. Not bad for only five hours.
ericdpitts
24. Apr 2012 · 00:11 UTC
It's a shame you only worked 5 hours on this, there are some interesting concepts at work here! I agree with you, spending some time at the beginning of the compo planning out the design can be extraordinarily helpful.
cadin
24. Apr 2012 · 16:39 UTC
I really like this. I wish there were keyboard controls for dropping the orbs. It's a pain to jump back and forth between mouse and keyboard.

It's a really interesting concept and could be very fun if you developed it further.
schattenkind.net
25. Apr 2012 · 14:48 UTC
Interesting concept. You have to work out this idea!
Pixelulsar
26. Apr 2012 · 23:08 UTC
got stuck in a wall... the concept could lead to some pretty cool puzzles.
4urentertainment
28. Apr 2012 · 08:28 UTC
I'm not sure if I fully understood what was going on, some instructions would have been nice. But for 5 hours of work the idea seems pretty interesting and the game is rather solid!
edbadiux
28. Apr 2012 · 18:55 UTC
Very interesting concept. Is there any way to control with keyboard? Is very slow to change the colors with the mouse. But overall I liked the wish, I think you could make a very nice polished puzzle game with this mechanic. Good job.
tinymagus
28. Apr 2012 · 19:46 UTC
Looks interesting, but I think I glitched my way through the level by dropping and picking up the blue thing over and over. That was easier than figuring out how the game worked. I hope you will make a post-compo version so we can see what you were aiming for.
xillix
28. Apr 2012 · 19:47 UTC
Awesome concept. It was too easy to get yourself stuck in the walls.
RHY3756547
28. Apr 2012 · 19:47 UTC
Cool idea, gameplay isn't very enjoyable though.
Endurion
28. Apr 2012 · 19:47 UTC
Not bad for 5 hours. And it's an interesting concept.

Obviously, with more time at hand, you should probably have a way to show which parts belong to which dimension (somehow).
jwolf
28. Apr 2012 · 20:17 UTC
Sucks that you had to redo things, but the result is pretty interesting nonetheless. I like the transparency effects that occur when you drop the orbs close to their associated walls.
HD408
28. Apr 2012 · 20:45 UTC
Really promising game mechanic. Could become a great game if you continue to work on it.
tcstyle
29. Apr 2012 · 16:58 UTC
The basic concept works well and looks good. It's a pity you couldn't achievae more of a game with this.
Zamando
01. May 2012 · 18:05 UTC
Nice concept!
Niavlys
01. May 2012 · 18:48 UTC
I love the concept, and hope you will continue this! :)
Johnicholas
03. May 2012 · 13:46 UTC
Neato, I solved it but I still don't understand it.
Jack
03. May 2012 · 13:47 UTC
I like the concept but there isn't nearly enough done with it. As other people have said though, it's good for 5 hours' work, but next time give it more than 5 hours
Misfit
03. May 2012 · 15:58 UTC
Very interesting and promising idea
ratking
03. May 2012 · 17:49 UTC
I don't like rating unfinished projects, but the idea really is good.
AngelDE98
03. May 2012 · 19:03 UTC
Nice concept , hopefully you finish it . Missing sound and weird controlls were no factors for rating - it was interresting .
Khayet
03. May 2012 · 19:07 UTC
I didn't quite get it, but I think the underlying idea could make a great game. It's a shame it's not fleshed out more.
Rex Peppers
04. May 2012 · 15:00 UTC
Some hotkeys for dropping the colors might be helpful. Some neat concepts in here... keep it up!
homelinen
04. May 2012 · 15:04 UTC
Nice idea, would be nicer if it was more clear what happens when you switch between worlds.
Interesting concept, could be built on to something fun.
samwoakley
04. May 2012 · 16:26 UTC
Really nice idea, but the lack of time really showed. It would have been nice to have clearer instructions as for a while I couldn't figure out what I was doing! Impressive for 5 hours though :)
domrein
04. May 2012 · 19:27 UTC
Couldn't really figure out how to play. Just warped randomly all over until I got stuck. Well, this comment wasn't helpful.
BrothersT
04. May 2012 · 20:32 UTC
Didn't quite manage to get to the end of the first level, but I started to understand what was going on... I think. Got stuck in a wall at the end, but for 5 hours it's not bad!
Dracir
04. May 2012 · 20:39 UTC
:)
Thotep
05. May 2012 · 21:12 UTC
Controls are a bit awkward and I got stuck in a wall... That makes it really hard to play.
netmute
07. May 2012 · 11:34 UTC
This is awesome for 5 hours! I liked the puzzles, but it was more trial and error than logic and combination :)
Dr.Pingu
11. May 2012 · 15:04 UTC
Really good concept and the base is clean : in 5 hours .....
Did you plan to end this game ?

Nice job :)
JonathanG
13. May 2012 · 11:29 UTC
A nice idea, but needs workng out properly. But, well done in 5 hours!