Asylum by Orni
my very first Ludum Dare entry
WASD + Mouse to control
I barely finished it - therefore I hadn't any time to make sounds :(
WASD + Mouse to control
I barely finished it - therefore I hadn't any time to make sounds :(
| Web (Flash) | http://dl.dropbox.com/u/2667903/Asylum.swf |
| Web (Flash) alternate | http://www.swfcabin.com/open/1335135907 |
| Windows | http://dl.dropbox.com/u/2667903/Asylum.exe |
| Source (Flashpunk) | http://dl.dropbox.com/u/2667903/Asylum.rar |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10771 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.55 | 125 |
| Audio | 1.16 | 762 |
| Fun | 2.69 | 494 |
| Graphics | 3.83 | 101 |
| Humor | 1.99 | 565 |
| Innovation | 3.44 | 193 |
| Mood | 4.16 | 6 |
| Theme | 3.93 | 51 |
I feel like the opening text / intro went on a bit too long :)
Overall love it though. Good job :)
A little psycho and crazy but that is what soaked me into your world. Great great great - and horrible! Send this game to Jason Rohrer! He will love it!
I know, it was necessary but...
And really good usage of the theme and mood!!
everyone have already all about the game so i don't have more to say.
Maybe the lack of real impact of the player on story?
my favorite one so far.
I agree with the others, the intro was a bit too long, but the overall game is intriguing. Audio would have added a lot, but it's still an interesting experience without. Good job!
Images are beautiful, mood is the best i've seen so far, storytelling is incredible. Too bad there is no sound, and that you can't make the introduction go faster (even though it's totally normal it's like this.
Good Job!
I'm really regretting to not have worked on it more (damn you real life obligations!) ... I could have implemented much more content and audio.
I'm promising you guys to work the whole 48h in the next LD and not let you down like this again :D
The graphics are also insanely good. In the platforming part I think I think the controls broke a little bit the atmosphere (because some ledges are too high above the ground and you have to hold the jump key to climb them, which makes the character jump again right when he steps on it, made it look like a bug which broke the immersion a little bit) but that's a very small detail. Apart from that, everything was perfect for me!
But then when I actually got to the game it was pretty awesome. You should definitely put some sounds even now though.
Let me take a crack at interpreting the game. So perhaps this monster is basically the embodiment of the realization that he is a crazy man stuck in an asylum. And the less he takes the pills, the crazier he gets but the happier he gets as reality slips away.
So as the pills bring back reality crashing down, they also bring back the monster. And the scene at the end is basically him being forced to take the pills.
yeah - the platformer controls aren't perfect. but as you can see the whole game is far from perfect. there isn't much gameplay in it to begin with. originally I planned more "game" stuff in the main level (it should also be much much bigger) but the time ran out - I only worked about 12h on this after all
@blackdogg:
I'm european myself (german) so I don't understand what's wrong. maybe the flash element isn't in focus - you have to click on it one time so that keyboard input will be registered.
@bastiandantilus:
it's not a traditional game, although I initially planned to include more gameplay stuff. my main goal was to make something different from the other entries - and I think I succeeded, afaik no one else interpreted the theme in this kind of way.
@4urentertainment:
I wasn't aware it got posted on indiegames.com until now. I'm very surprised since this is only a small 12h piece of work.
about your interpretation: very interesting, there is no right or wrong interpretation though - however yours is quite similar to what I had in mind ;)
As everyone else has already said, sound would definitely improve it 100x.
I hope you decide to take it further after the compo :)
Congratulations!
Fantastic game, so simple but had so much character.
Agree with the other commenters, some sounds and music would/could push this over the edge into bwcoming an incredible experience!
Either way though, awesome game with some great mood and atmosphere.
The graphics worked so well with the insanely freaky mood :D and it fit the theme perfectly! Lovely game :3 add sound to this and it'll be perfect :)
Sound would have been the icing on the cake for this one.
Very artistic! Kudos to you, sir! (Or m'am. Whichever.)
Great interpertation of the theme; especially at the beginning. And the end, too!
I didn't think the intro was long-winded at all-it got me into the feel of the game, and it was an interestng narrative.
Same as above, with music the game wiil be even better :)
The pricipal character is too fade with the background. In the first second I thought the screen was a top view.
Very good work :)
It fit with the story, but when I realized the monster couldn't hurt me I didn't really stay engaged.
Still, incredibly polished for a first LD, moreso than anything I've done. Good work.
I treated this as an interactive movie than a game though, gameplay was pretty plain and the monster AI wasn't challenging. You could use his phobias as obstacles and give some kind of backstory or foreshadowing.
Concept was nice and you played around with the theme nicely too.