Zoomed Out by _limao
Game turned out to be pretty hard, guess I should have made more people test it. The art is really lacking, but that's expected for a single programmer. The code's rock solid though, without any major bugs. That music generator really came in handy.
A major design flaw lets you push Tiny into a corner of the screen while Big shoots all blocks in that corner, making dodging unnecessary. This remains a valid strategy until the difficulty suddenly ramps up to a point where it's simply not humanly possible to dodge and shoot at the same time, as shooting by itself already becomes near impossible. At this point, it's just a matter choosing between shooting (when Big's health is low) and dodging (when Tiny's health is low). Due to this sudden jump from too easy to too difficult, you always lose at the same point once you get the hang of it.
The scoring system only rewards shooting, not survival. Not only does this make Tiny's role mostly irrelevant, it also makes scoring mostly a matter of button bashing; as you always die at the same point, the only way to get a high score is by clicking as much as possible in that time span.
The lack of fair challenge and the flawed score system make this game unfun after the first three or so times you play it.
Graphics are simple, but effective. Music is okay, but the repetitive shooting sound is grating.
Inclusion of the tutorial was very useful; after reading the tutorial, how to play the game came naturally to me.