Zombie Siege by Fsmv
Its not really finished but here it is.
Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.
Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.
Hopefully I'll have time to make this what I planned for it to be sometime in the future.
Have fun!
Originally I intended this to be a tower-defense game with resource management and a day-night cycle and I ended up with a "zombies follow you until you die" simulator.
Anyway that's my first try at Ludum Dare. Next time I probably wont try to write the engine from scratch again.
Hopefully I'll have time to make this what I planned for it to be sometime in the future.
Have fun!
Ratings
| Coolness | 35% | 824 |
| Overall | 1.79 | 885 |
| Fun | 1.72 | 864 |
| Graphics | 2.44 | 661 |
| Humor | 1.70 | 690 |
| Innovation | 1.71 | 880 |
| Mood | 1.92 | 813 |
| Theme | 1.44 | 897 |
Now the web version works but there's no sound and the download versions work with sound and everything. I only ended up using two sounds from sfxr anyway, you don't miss much by not downloading it.
The second try did work, though, and I was able to play. The first thing that I failed to see is the connection with the theme. Is this because you are confined inside an area and thus a “tiny world”? The gameplay lacks some deep, but I can see this turned out a great survival kind of game with some polishing and music. If only there are a single music, I thing the game, as it is gameplay-wise, would gain a lot.
Nothing to complain regarding the graphics; they fit well.
Nonetheless, it's still a functional game. I hope you had fun making it, and that you'll do more with it and/or enter other competitions later!