Swift by andrebeton

[raw]
made by andrebeton for LD23 (COMPO)
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Controls:

Use Arrow Keys to move.

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What is a tiny world and what not? It all depends on your: SIZE!

Ratings

Coolness 64% 3
Overall 2.35 789
Audio 1.00 794
Fun 2.13 763
Graphics 1.81 862
Humor 2.14 471
Innovation 2.97 414
Mood 1.97 799
Theme 2.84 531

Feedback

SidetrackGames
23. Apr 2012 路 07:22 UTC
Somewhat slow movement speed, but overall it was cool :)
Shigor
23. Apr 2012 路 13:14 UTC
Good idea, but slow movement speed makes it pain to play. I wasn't able to get by the big head. No matter how I tried, I never could get to third plus sign to grow big enough :/
unicornpooping
23. Apr 2012 路 13:15 UTC
Hard! But I made it to the end! And a laughed. Good job on the funny stuff :-)
Flyboy
23. Apr 2012 路 13:16 UTC
Movement speed felt a bit off, and scaling was weird.
馃帳 andrebeton
23. Apr 2012 路 13:22 UTC
@shigor: you don't need the third plus sign. It's enough to be bigger than the orange something.
And thanks for the feedback!
DDRKirby(ISQ)
23. Apr 2012 路 13:58 UTC
What a quirky game xD Maybe some more playtesting next time? :)
Miltage
23. Apr 2012 路 14:01 UTC
Cool, it reminds me of Alice in Wonderland.
Toast
23. Apr 2012 路 14:49 UTC
Amusing. Bit of a one-trick pony, but I enjoyed playing.
mikolalysenko
23. Apr 2012 路 20:13 UTC
Movement was a bit too slow. I couldn't figure out what to do at the boss.
lurkingshadow
25. Apr 2012 路 07:26 UTC
was slow moment, especially when big, would help if hints where viable without scrolling
strega
25. Apr 2012 路 09:33 UTC
Pretty interesting. My main complaint is that movement is far too slow.
Drabiter
28. Apr 2012 路 05:01 UTC
The gameplay is very innovative! maybe you can speed up the movements cause it's boring when you have to repeat a level.
refreshcreations
29. Apr 2012 路 14:50 UTC
Nice ideas, movement was a lil slow but it was still playable enough. Didn't notice any sound effects but I guess that's the danger with HTML5 games, buggy support :(

Overall a nice concept which could do with a few more levels in the future, nice entry!
madbranch
29. Apr 2012 路 14:52 UTC
The concept is nice, but the controls feel horrible (only thing that bothered me really). Btw, I didn't find the way to eat the giant tomato :(
uberneen
02. May 2012 路 16:05 UTC
This was a unique take on the theme. The movement was a little odd since I don't expect to have so much drift on a human player, but it was easy to get past.
In the big fish room I found that the only way I could defeat him was to lure him to the 'ceiling' first and then get a blue pill. After he hits the top he stays there and you can comfortably grow to eating size. No matter what other method I tried, that trick was the only way I could beat it, and I was even able to get all 3 pills before that (by eating the shrink first, doh!)
ratking
03. May 2012 路 17:57 UTC
Interesting idea.
chinchang
03. May 2012 路 17:57 UTC
Good work. But you need to work on control sensitivity and timings. That will make it more fun to play.
someone
03. May 2012 路 18:06 UTC
Movement was very slow, Also waiting to shrink again after intimidating the boss into oblivion took far too long. the game chugged a bit there too.
Polar
05. May 2012 路 13:08 UTC
Interesting - I personally didn't feel it met the theme that well, but I could see how you had interpreted it and it was original :) The game seems a bit short - was there anything after the 'That's a lot of gold' thing after the boss?
Madball
05. May 2012 路 13:12 UTC
Hmm... I ate that big head, collected the size down pill and after a few seconds the game crashed.
I'm using Windows 7, Firefox.
馃帳 andrebeton
06. May 2012 路 08:17 UTC
@Polar: You finished the game!