Drop of Life by Shadow
You play as bacteria in a drop of water fighting to survive on ground.
Finishing this game was a tough challenge. My friend (ilovepixel) and I had literally like 30 hours (no official count) to make it but we are proud of what we achieved.
That means we didn't have time to make music or sound effects for it, sorry.
I'll probably do a postmortem later but now I only want to sleep. Hope you all enjoy the game.
Finishing this game was a tough challenge. My friend (ilovepixel) and I had literally like 30 hours (no official count) to make it but we are proud of what we achieved.
That means we didn't have time to make music or sound effects for it, sorry.
I'll probably do a postmortem later but now I only want to sleep. Hope you all enjoy the game.
| Windows | http://damnsoft.org/ezfiles/ld23/ |
| Web | http://damnsoft.org/ezfiles/ld23/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4250 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 3.38 | 71 |
| Audio(Jam) | 1.33 | 203 |
| Fun(Jam) | 3.00 | 88 |
| Graphics(Jam) | 3.95 | 54 |
| Humor(Jam) | 2.19 | 142 |
| Innovation(Jam) | 3.66 | 34 |
| Mood(Jam) | 2.69 | 145 |
| Theme(Jam) | 3.55 | 41 |
Good fun, nice job :D
I really truly enjoyed this and played for quite sometime, because it was fun! Needs sounds, and a couple of bug fixes. This is the kind of game that really needs to be shared with more people!
Lots of nerds out there would get a big kick out of this. I know I did.
If you observe any other bug please let us know!.
We will probably do a post-jam version with music, sound, and perhaps enhanced game mechanics, so any idea or suggestion is welcome.
Thanks everyone who have played the game so far.
well done !
I had fun playing it, although it was a shame there was no definite end, or attainable goal. I managed to survive 75 round really easily (with peak of 116)
I like the game of life :)
The idea is perfect, but this was done before and I'd definitely like to see some additional mechanic for better control over what I'm doing. Graphics are awesome.
If you make it into a full game, it would be cool to see some new unit types. Perhaps you could make ones with slightly modified Life rules? Ones that live longer? Another idea would be to have some obstacles and blocking terrain, so that your bacteria has to move around and between these obstacles.
Overall, great job! Definitely one of the best games in the jam!
Good job!
Even though it is fun to play around with there was too much unpredictable behaviour trying to remove the red drops that it was very hard to remove them completely.
I don't know much about CA but maybe it would be possible to add a sort of "bomb" value with special rules that you could embed into a glider and then would "explode", removing enemy drops withing a radius.
Anyways, nice concept and well executed. Good work!
This is in dire need of cute sounds to go with.
First, I think the concept is *really* interesting. Everything was moving a bit fast for me at the beginning though, it would have been better if there was more "hand holding" during the tutorials, but I guess there was really no time for that in the jam!
What I can say though is that I really think this is a concept that has potential. It looks to be pretty damn well suited for mobile ports, and I think it could really succeed there. I'd pay for an extended version for this for my phone.
Maybe with some more added gameplay mechanics, it could be pretty kickass!
Still, this is a great twist to the original idea with good looking graphics. I had some fun with it!
Very cute!
Modifying the rules is also something we intended to add but every change we tested broke the CGOL "compatibility".