BamSquitch by Valeour

[raw]
made by Valeour for LD23 (COMPO)
MAY require Microsoft VS 2010 Redistributable which you can download here: http://www.microsoft.com/download/en/details.aspx?id=5555

You're a big slime in a tiny world, solve the puzzles and make it home! Arrow Keys to Move, Comma (,) to restart the level.


Ratings

Coolness 100% 1
Overall 3.37 204
Audio 2.35 480
Fun 3.37 145
Graphics 2.78 492
Humor 2.80 194
Innovation 3.22 299
Mood 2.68 431
Theme 2.96 479

Feedback

Mago
23. Apr 2012 · 20:10 UTC
Nice game! Some levels require a bit of thinking - thats good.
galman
23. Apr 2012 · 20:18 UTC
Really nice game! I really like these type of puzzles and thinking, Well Done!
Terra
23. Apr 2012 · 20:32 UTC
Nice. I liked the timer mechanic, I had to plan out my moves before hand which was enjoyable. I find myself brute forcing puzzle games a bit too often...

Anyway, I feel having limited lives was a bit too harsh though, for a puzzle game. Once you've solved a room it's pretty boring to have to play though it again. I lost my lives running into the, uh, four-way small corridor things as a large blob; I kept thinking that they would just block my way like a wall, rather then kill me (the grates on the floor were understandable, though).

Overall an enjoyable experience, I played through to the end :)
invaderJim
24. Apr 2012 · 18:33 UTC
Nifty little game! Good job on putting a solid puzzler together.
Arkazon
24. Apr 2012 · 19:03 UTC
Nice game, I agree with Terra though in that having a lives counter in a puzzle game is somewhat harsh! Personally I'd like to see the shrink timer be based on the number of spaces you can move rather than actually on time but this way works too.

Oh and the movement animation is pretty cool!
schizofunky
24. Apr 2012 · 19:42 UTC
Excellent game! I messed up on level 3 tho and got trapped somewheer without a shrink machine :( Very good use of the theme tho! And the first thing i did was test out what happens if i resized in the corridor :P
sirpalee
24. Apr 2012 · 19:53 UTC
Great idea, I both liked the execution and the graphics. The only thing missing is the music. Except that it's very good, great work!
AlwaysGeeky
24. Apr 2012 · 20:12 UTC
Puzzle games are always fun... I got stuck at a couple of points though, but still great going! :)
Jiddo
25. Apr 2012 · 18:30 UTC
Cool game! The puzzles required some fast thinking because of the timer which brought up the pace in a nice way. My biggest complaint is that the tiles which you can only pass while being a certain size cost me two lives to figure out. Maybe the first encounter with them could somehow show the player how they work in a clearer way. Still, I didn't have to restart due to losing all my lives so it was not a really big deal for me :)
Pacifist Games
25. Apr 2012 · 18:35 UTC
I enjoyed it, interesting mechanic and interesting puzzles. I only made it to level 3 before I began finding it really tedious and gave up. I wish there was an unlimited number of lives so I wouldn't have to restart the game and replay the first couple of levels to keep going. Great job though! :)
crazyheckman
27. Apr 2012 · 00:29 UTC
Cool puzzle game. Could have used a button to go back to big instead of waiting. But the puzzles were well designed for 48 hours.
pighead10
27. Apr 2012 · 16:11 UTC
I really enjoyed playing it, the only trouble was the dying counter which made me restart from the beginning which deterred me from starting again.
cadin
27. Apr 2012 · 17:24 UTC
Looks neat. I'm sorry I can't play it (I only have a Mac).
howieV (binarygirl)
27. Apr 2012 · 21:53 UTC
really liked it man.. only thing is i couldnt figure out how to restart a level once id knackered it up.. i had to restart the game ;(
AdventureIslands
27. Apr 2012 · 22:10 UTC
Really nice gameplay! Graphics are simple but get the job done. Really nice puzzling that required a bit of thinking too. Overally, really good job!
Jeremias
28. Apr 2012 · 14:04 UTC
Solid gameplay and graphics. Sometimes the movement is a bit annoying, e.g. if you should not move to much, releasing the mouse button at the right time is a bit difficult.
davidwparker
28. Apr 2012 · 15:04 UTC
I'm sorry, I can't play your game because I don't have Windows (OSX).
SonnyBone
30. Apr 2012 · 04:46 UTC
Good use of the 'tiny' theme with the shrinking and hazzards!
tfendall
02. May 2012 · 00:49 UTC
Good job! This was fun and required some thought to solve. Lots packed into a few mechanics.
tcstyle
03. May 2012 · 20:56 UTC
Very good game. Neat idea which works great with the pretty good level design.
The sounds are too minimalistic for my taste.
someone
04. May 2012 · 17:18 UTC
Comma seems a bit of an odd choice for the restart button.
Anyway, it crashes after the intro in Wine.
Naouak
06. May 2012 · 14:45 UTC
Is the fourth level doable ?
🎤 Valeour
06. May 2012 · 14:57 UTC
It is, all levels are doable. Thanks for the feedback guys, glad you're enjoying it!
isNaN
06. May 2012 · 15:03 UTC
Nice game, I really liked the frantic feeling when you are shrunken in a maze and need to get through in time.
chrismcr
06. May 2012 · 17:48 UTC
Simple but very nice mechanics - though I agree with Terra, I think the narrow tiles should just act like walls if you're large.
Evil Sandwich Studios
06. May 2012 · 19:02 UTC
I can't play your game because I don't have Windows. Perhaps another member of my team will find and rate your game.
jmaasing
06. May 2012 · 19:38 UTC
Sorry, couldn't judge since I don't have windows.
Robert Swan
06. May 2012 · 20:23 UTC
Nice. Simple and nicely thought out levels - there is an actual "game" here! Congrats.
demonpants
07. May 2012 · 16:15 UTC
Can you make a Mac version perchance, or get this going under mono?
🎤 Valeour
07. May 2012 · 17:14 UTC
I don't think so, sorry. I have absolutely no idea how to port to other OSs. Sorry. If I find out, I'll definitely do it though.
PaulSB
08. May 2012 · 22:39 UTC
Cool, the shrinking was a nice mechanic and there's some good level design to go along with it. Not the prettiest but enjoyable - good work!
rvmook
09. May 2012 · 11:27 UTC
nice puzzles and good level designs. Would've been nice to have more checkpoints and infinite lives.
Dr.Pingu
09. May 2012 · 11:54 UTC
Really nice game.

Good work :)
MrPhil
10. May 2012 · 22:05 UTC
This is good stuff. The first time I feel through the grate I was surprised and then I felt silly. I felt the drama and pressure several times while climbing through mazes... come on... come on... almost there.. wait! Oh no... wrong turn! Gaaaaa!!!
Endurion
12. May 2012 · 16:07 UTC
Nice one!

A bit nasty to have lives in a puzzle game, I usually don't feel like replaying already solved stages.

Also, a restart after game over would be nice. I had to close the program (which crashed).

The shrinking element is a good one!
JellyFame
12. May 2012 · 20:51 UTC
Can't play, have no access to windows.