Accretion by bastiandantilus
You are a caveman. In Space. You live on a tiny floating rock, constantly hounded by impinging ice crystals. You can jump from one rock to the next, with your own personal gravity field determining where you land.
Up Jumps.
Down Kicks.
Left and Right circumnavigate the rock you are on.
Your goal? Kick all the rocks into each other, until finally you create a decently sized (yet still tiny) world you can live on.
BUG ALERT: You are in the depths of space. You may freeze. So may your browser.
About 4.3 MB. Stencyl exported to Flash.
Up Jumps.
Down Kicks.
Left and Right circumnavigate the rock you are on.
Your goal? Kick all the rocks into each other, until finally you create a decently sized (yet still tiny) world you can live on.
BUG ALERT: You are in the depths of space. You may freeze. So may your browser.
About 4.3 MB. Stencyl exported to Flash.
Ratings
| Coolness | 62% | 3 |
| Overall | 2.46 | 741 |
| Audio | 2.62 | 367 |
| Fun | 2.34 | 685 |
| Graphics | 2.39 | 689 |
| Humor | 2.00 | 539 |
| Innovation | 2.98 | 407 |
| Mood | 2.24 | 695 |
| Theme | 2.92 | 498 |
The stack trace is not in my clipboard now, frustratingly, but it was in Artemis exit() via box2d.
The cave man in space was incongruous and funny. Glad you left him in :)
It would be nice if when you jumped, it also caused the object you were jumping from to be pushed slightly in the other direction. And to prevent getting stuck in space, be able to move in space ever so slightly.
What I dislike is when you are out of bounds you can't surrond all the planet for this reason I think that the minimap is very helpful. Maybe you can make the possibility to choice if the player can see all the "space" or prefer to focus on the player, but only is my opinion.
Good game anyway!
Congratulations!
I think a much smaller character and slower movement would help make things more manageable. The asteroids could also start out smaller and thus allow you to see more of the game field.