Tiny world on mercury by Marthog

[raw]
made by Marthog for LD23 (COMPO)
As a result of the population growth, mankind needs more planets for resources.
The mercury is a hostile planet but there is a lot of iron and nickel and so people have build mines.
The worker live in biospheres in which they can live without breathing apparatuses and without protection clothing
Unfortunately a meteor shower will destroy one of the biospheres.
Try to destroy all meteorites with a laser cannon before they reach the mine.
But do not hope to destroy all of them. There are to many.

Ratings

Coolness 22% 980
Overall 2.67 628
Audio 2.29 505
Fun 2.47 622
Graphics 3.20 285
Humor 1.45 772
Innovation 2.67 549
Mood 2.57 512
Theme 2.93 493

Feedback

J0hnjwj
23. Apr 2012 · 15:52 UTC
Interesting concept, do you plan on developing it further?
j0n
23. Apr 2012 · 16:02 UTC
Cool graphics, would be cool if you added a score so that I know how well I did.
Make A Game
26. Apr 2012 · 14:30 UTC
=D nice to see one brave enough to go for a 3D game in a 48H schedule. Good job

(PS- Is it possible to win? I played two times and it always reached a point where I couldn't deal with the incoming meteorites)
4urentertainment
28. Apr 2012 · 08:35 UTC
Nice game! As said, it would be cool to see this developed further!
whilefun
28. Apr 2012 · 18:20 UTC
pretty fun! I couldnt keep up at the end, but that made it challenging. Pretty fun, simple mechanic too :)
evilseanbot
30. Apr 2012 · 08:37 UTC
Window pops open for a second then it closes.
PsySal
01. May 2012 · 16:46 UTC
I like the core idea here, the fixed viewpoint makes it difficult to shoot meteorites depending on their angle of attack. Never played a 3D missile defender before!
kddekadenz
03. May 2012 · 15:43 UTC
When this does support OpenGL, why you do not create a Linux native. Whatever, it worked fine using Wine.

Criticism:
- The idea isn't very innovative (biospheres,destroy asteriods)
- the models and textures are ugly
- sound is ok, but could be better
- the biosphere should have some awesome interior and human, to have a motivation to save it
- there should be other gravity
Raptor85
11. May 2012 · 20:43 UTC
interesting, moving around didnt seem to have much point though, it was far easier to just get on the dome and act like a stationary turret lack of score and such made it kinda uninteresting though, didnt really feel like playing a game...i didnt even see the health bar at first so ignored the rocks nad went exploring under the map instead.
Jedi
13. May 2012 · 22:10 UTC
Hey, this game is kinda similar to ours. Incidentally, it's an amazing, innovative idea :).