Shipwrecked by Madball
IMPORTANT: play-through available: http://www.ludumdare.com/compo/2012/04/27/how2play-shipwrecked/
A ship crashes on an unknow land. Capitan is the only survivor. Help him escape from there! Kitten and ROUS (rodent of unusual size) includen!
Mouse to interact, WASD/Arrow keys to scroll.
I couldn't upload an .html file to Dropbox so the game is .swf and larger than supposed.
Source code is available via right-click in-game. If you need it, of course.
Tips if you don't get how to play:
1.See stats. There is "Tools level" stat. It's in top 1 not understood things. You need 1 to chop, 2 to dig, 3 to build, 4 to win. There is also "Material". When you have enough material tools will be crafted automatically (same as leveling). There is 1 material type. And you don't need material to build.
2.You can only interact with tile you stand on. Otherwise you can only move.
3.A shelter, you say? If you don't know why do you need it, don't build it.
And... press "?" often. At least once for each tile. Just when you start.
[b]It seems many of you don't press "?". Why did I make it???[/b]
A ship crashes on an unknow land. Capitan is the only survivor. Help him escape from there! Kitten and ROUS (rodent of unusual size) includen!
Mouse to interact, WASD/Arrow keys to scroll.
I couldn't upload an .html file to Dropbox so the game is .swf and larger than supposed.
Source code is available via right-click in-game. If you need it, of course.
Tips if you don't get how to play:
1.See stats. There is "Tools level" stat. It's in top 1 not understood things. You need 1 to chop, 2 to dig, 3 to build, 4 to win. There is also "Material". When you have enough material tools will be crafted automatically (same as leveling). There is 1 material type. And you don't need material to build.
2.You can only interact with tile you stand on. Otherwise you can only move.
3.A shelter, you say? If you don't know why do you need it, don't build it.
And... press "?" often. At least once for each tile. Just when you start.
[b]It seems many of you don't press "?". Why did I make it???[/b]
Ratings
| Coolness | 100% | 1 |
| Overall | 2.30 | 803 |
| Audio | 2.16 | 555 |
| Fun | 2.02 | 795 |
| Graphics | 2.00 | 821 |
| Humor | 1.85 | 628 |
| Innovation | 2.67 | 549 |
| Mood | 2.65 | 453 |
| Theme | 2.85 | 524 |
There's something about this game I like and I'm sorry I can't put my finger on it. I spent a lot longer on this game than I thought I would, honestly. I really think that being isolated on an island is as close to Tiny World as a human can get while still being on this planet - and that same thought crossed my mind while I was brainstorming my own game. Glad someone went with that idea!
It's got charm and it's difficult, but ultimately the lack of clues and cues meant I had to move on.
Is there a menu I'm not seeing that shows how and where to build things? Perhaps a list of what can be built and what sort of materials are needed would help.
But then again, as a shipwrecked sim... maybe that fits. I don't know how many trees I'd need to cut down to build shelter but I guess I'd know if I had enough?
Also 'Fog of Peace' I like.
And I didn't get how to craft tools, or how to progress, why I need shelter or wood.
With more work it can be a good game.
I didn't get what tequibo said. If I did, he got it wrong. But I see no issues.
But the game does not lack depth it's just hard to understand
For instance, we can't really measure the effect of better stats. There are too many possibilities but too few basic pointers on where to start. For instance, at first I even closed the game before doing anything. Then I read your presentation here (so outside of the game) and figure out that the arrow keys allow us to see some more stuff.
Great job for 2 days anyway, you've been quite productive, there seem to be really a lot of possibilities
Seriously, it's interesting to see the way you used Phylard, you have made a good work.
At first it seemed like my arrow keys moved my guy in the wrong direction rather than moving the view.
Despite clicking on the question marks and leveling up some, I didn't understand how to gain experience - what am I supposed to be doing? Does tool level just increase with normal level, or does it grow differently?
I didn't realize at first that just because "dig" or "build" came up didn't mean I could actually do those things, and it didn't help that clicking on the buttons didn't give an error or anything.
I don't know what the point of digging is - why does the tile turn grey? I didn't understand the explanation that you "get a tile". Same for chopping trees, though I guess that gives you materials?
I was really surprised to see such a complex rules system for a forty-eight hour game, but I couldn't really enjoy it since I couldn't understand what was going on.
I loved the idea, but I couldn't figure out what to do. =(
http://www.ludumdare.com/compo/2012/04/27/how2play-shipwrecked/