Legends of Babanok by Longarmx
I made this game in 13 hours, starting from nothing. All of the graphics were made by me, the levels were made by me, and all of the code was made by me.
The object of the game is to gather as many coins as you can. You can pass a level by gathering all the coins in the level. When the time runs out, the game ends and you are given a level number, a score, and a total number of coins.
The hearts have not been implemented yet. The energy is filled when you eat a cupcake. While there is at least 1 energy left, you can move faster.
The controls:
W - up
A - left
S - down
D - right
Hopefully you guys will appreciate this game as I made it in 13 hours with only 7 months of java experience. This is my first Ludum Dare and I really enjoyed it!
Enjoy the game!
Made by: Longarmx
IMPORTANT: When you unzip the file, the folder renames itself to "bin"!
The object of the game is to gather as many coins as you can. You can pass a level by gathering all the coins in the level. When the time runs out, the game ends and you are given a level number, a score, and a total number of coins.
The hearts have not been implemented yet. The energy is filled when you eat a cupcake. While there is at least 1 energy left, you can move faster.
The controls:
W - up
A - left
S - down
D - right
Hopefully you guys will appreciate this game as I made it in 13 hours with only 7 months of java experience. This is my first Ludum Dare and I really enjoyed it!
Enjoy the game!
Made by: Longarmx
IMPORTANT: When you unzip the file, the folder renames itself to "bin"!
Ratings
| Coolness | 17% | 1039 |
| Overall | 2.23 | 822 |
| Fun | 1.92 | 820 |
| Graphics | 2.08 | 809 |
| Innovation | 1.69 | 882 |
| Theme | 1.75 | 876 |
The players initial speed is 300px per second.
When you eat a cupcake, the speed is increased to 480px per second.
When you are in the water, you the speed is decreased to 180px per second.
The input is also buggy. You have to hit another key or change directions in order for the new speed to be calculated.
Thank you for playing this though. I will definetly expand on this idea.