2 Tiny Gods by Tulrath
What if your ammunition decided it didn't like you?
What if your ammunition decided it no longer shared your beliefs and began following a different god than you?
What if your ammunition was also your power, your strength and your life?
The ancient gods are not pleased with your recent apotheosis and endeavor to bring about your Fall. They send wave after wave of evil beings to destroy you! But something doesn't add up. Their attacks are coordinated, and surprisingly effective -- the ancient gods are not usually this coordinated in their efforts.
Something is directing them. Will you survive long enough to uncover the truth?
Tiny Gods is my interpretation of the Tiny World theme for LD48. Tiny Gods is a 2D "Bullet Hell" game in the style of 1995-1998 SNES games. In Tiny Gods, you are a new demi-god, but your powers are not yet stable and are easily influenced by your followers on all the worlds you find throughout the universe. As a demi-god you can absorb worlds to give you ammunition to defeat your foes, or you can stay close to worlds that give you power. You must constantly balance staying in the proximity of worlds (to absorb their influence) and consuming worlds (to give you ammunition). But don't stay too close for too long -- the attacks of your foes will damage the worlds as well, changing them into Dead Worlds where the people follow the gods of the underworld -- Pluto and Proserpine.
What if your ammunition decided it no longer shared your beliefs and began following a different god than you?
What if your ammunition was also your power, your strength and your life?
The ancient gods are not pleased with your recent apotheosis and endeavor to bring about your Fall. They send wave after wave of evil beings to destroy you! But something doesn't add up. Their attacks are coordinated, and surprisingly effective -- the ancient gods are not usually this coordinated in their efforts.
Something is directing them. Will you survive long enough to uncover the truth?
Tiny Gods is my interpretation of the Tiny World theme for LD48. Tiny Gods is a 2D "Bullet Hell" game in the style of 1995-1998 SNES games. In Tiny Gods, you are a new demi-god, but your powers are not yet stable and are easily influenced by your followers on all the worlds you find throughout the universe. As a demi-god you can absorb worlds to give you ammunition to defeat your foes, or you can stay close to worlds that give you power. You must constantly balance staying in the proximity of worlds (to absorb their influence) and consuming worlds (to give you ammunition). But don't stay too close for too long -- the attacks of your foes will damage the worlds as well, changing them into Dead Worlds where the people follow the gods of the underworld -- Pluto and Proserpine.
Ratings
| Coolness | 28% | 913 |
| Overall | 1.97 | 871 |
| Audio | 1.90 | 638 |
| Fun | 1.87 | 829 |
| Graphics | 1.80 | 866 |
| Humor | 1.95 | 573 |
| Innovation | 2.00 | 815 |
| Mood | 1.87 | 827 |
| Theme | 2.40 | 723 |
Different powers have different qualities for the bullets they shoot - like Speed, Range, and Damage. The weakest power is the skull -- the skull bullets have the slowest speed, the shortest range, and the weakest damage.
You can change your powers by staying close to planets (without absorbing the planets whole). When you are close to a planet of a certain type (indicated by the icon above the planet), your powers will be altered to that type. For example, if you stay in proximity of a Sword planet, your powers will slowly change to all Sword powers (which create sword bullets) -- replacing any other powers you may have.
This allows you to mix-and-match your powers for more effective combinations. For example, having a combination of Fast bullets with some Very Slow bullets lets you create a perimeter around yourself with the slow bullets, and then destroy enemies from afar with the faster bullets. There are 16 different bullet types in the game - and you can "stack" your power meter with up to 8 different powers/bullet types... so that's 4,294,967,296 potential power combinations.
Your ammunition is also your health - run out of ammo, and you run out of health. When this happens, your God "Falls" back to the previous level. It's very common to repeat the first 2 levels several times each until you get used to combining powers most effectively. Unfortunately, just "button mashing" works too -- so, I need to make the effects of powers more pronounced to bring out the strategy elements more :)
If you completely overlap a planet, you'll absorb it and all of your followers on that planet -- which will refill your ammo/health bar. You'll have to be careful not to immediately absorb planets that provide more advanced powers. More often than not, you'll want to stay in proximity of more powerful planets longer before absorbing them, so you can upgrade your powers.
I hope this explanation helps -- and sorry again for not providing more detailed instructions (just ran out of time there). Please post if you have more questions.