Tiny the Adventurer by onehandclap
This is my second solo game, and my first go at Ludum Dare.
I quite liked the 'tiny world' theme, and hey... my game's world is so tiny it fits in a 480x480 screen! =)
No animations and no sound, because I was running out of time, but I hope to do better next time.
The game was made with Construct 2 and I used the ZX Spectrum's palette, albeit without the infamous attribute clash. =)
Please note that I uploaded a smaller version, with no changes at all (still no sound, no animation, no endscreen and quite a lot of bugs) right after the compo ended. I also uploaded the correct version of the source file, since I mistakenly uploaded an obsolete one. I hope that doesn't throw me out of the Compo. =P
I quite liked the 'tiny world' theme, and hey... my game's world is so tiny it fits in a 480x480 screen! =)
No animations and no sound, because I was running out of time, but I hope to do better next time.
The game was made with Construct 2 and I used the ZX Spectrum's palette, albeit without the infamous attribute clash. =)
Please note that I uploaded a smaller version, with no changes at all (still no sound, no animation, no endscreen and quite a lot of bugs) right after the compo ended. I also uploaded the correct version of the source file, since I mistakenly uploaded an obsolete one. I hope that doesn't throw me out of the Compo. =P
Ratings
| Coolness | 100% | 1 |
| Overall | 2.76 | 562 |
| Audio | 1.22 | 753 |
| Fun | 2.39 | 663 |
| Graphics | 2.65 | 557 |
| Humor | 2.04 | 534 |
| Innovation | 2.09 | 788 |
| Mood | 2.59 | 499 |
| Theme | 2.46 | 700 |
Graphics are ok and I like the Spectrum palette. Not too much innovation or interesting twist of the theme.
Anyways, kept me entertained for a long time. Good!
I really raced to complete it in time, so it's great having some positive feedback. As for the theme, I just made a tiny gameworld as I didn't have much time to think about it (I started working on the game quite late in the compo, since I had to work).
Thanks again. =)
That is incredibly mean. It managed to inspire me enough to make it to the second level before quitting and never wanting to play it again.
I suspect that was your goal. A job well done!
It was too hardcore (but it was rather fun. I got past first location, then I died and, well, after that (5-8 tries!) I should play from the beginning...)
I would've played for longer if death returned me to the start of the current level rather than the start of the game.
But I didn't have time to add them, I had quite some trouble finishing it on time and making it work. This is just my second solo game, after all. =)
Thank you very much for your feedback. =)
The falling blocks appear slightly different from the regular ones, but I'm afraid it can't be easily seen. My fault, of course, but I'm as far from a graphic artist as the Earth is from the Sun. =D
Great, I'm really glad you liked the game! =D
As for lives, you're right: next time I'll insert multiple lives for the player. Thanks!
Loved the game, the difficulty made me want to punch someone, but I loved it.
All of the traps have signs, and I absolutely love that they are hard to see at first, because it forces you to train your eyes, like a real explorer. So making the block too obvious would kinda go against that, I think.
I like this style, cause it isn't just about skill, but also attention, and patience. It's a little different from what most people would expect. I actually had an idea for a game playing this :)
Thank you very much for your complete feedback, I'm happy to know you liked and appreciated the game. =)
And I also played and rated your entry, it's cool! =D
Yes, I guess some kind of respawn would have been perfect. I'll have better 'luck' next time. =)
Thank you very much for your feedback, it definitely hits the right spots.
Regarding the hitbox, I actually made it smaller two or three times before settling for the final one, but the lack of space around the little man is still responsible for many deaths. =P
Thank you very much, hope you'll manage to complete the game. =)
Which browser did you try it on? I didn't receive any complaint about slowdown so far, so maybe I could run some more tests on your browser of choice.
And, believe it or not, I never played I Wanna Be the Guy. =D
Thank you! The screen is actually too small for higher-res monitors, you're right. And yes, it would have been better with checkpoints. =)
Not a bad game at all, just not very enjoyable.
Glad to know you liked the game, even if it's definitely hard. And yes, Pitfall was a big source of inspiration. =)
@SLiV :
The arrows can be seen before they're launched, just look for their tips protruding from the walls. I agree that everything is very tiny, though, and so they can be difficult to spot. And thank you for your feedback. =)
Thank you! =)
Getting quite some comparisons to Rick Dangerous, one day or another I'll have to start working on the Rick Dangerous-inspired game I planned long ago. =D
Thank you very much! I'm happy it reminded you of a ZX Spectrum game since that was what I was aiming for. =)
@jwolf :
You sure have a point there, thank you very much for your kind feedback!
Thank you for your comment! I should have definitely added sound and animations, but I ran out of time. =(
Just proceed slowly, and you'll be able to see the arrows waiting to spring! =)
Thank you! I'll make sure I have more time for playtesting next time. =D
I got half way through the forth level before giving up.
You're right, I really regret not having enough time to add checkpoints. =P
Thank you very much for your complete analysis, for your appreciation and for the idea of porting the game to coin-op format. =D
Yep, we all agree on that. Including me. =)
I'll try, but I haven't got enough spare time lately. =(
On the other hand, the graphics are charming in their resemblance to a very old-school version of Indiana Jones.
Yep, the difficulty level is definitely off. That's the result of lack of time and a general misjudgement on my part. =P
Thank you very much! I'll try and also go for 'fun' next time, I promise. =D
Yep, it is. =(
Hope I'll have more time for balancing the game, next time. =)
I think you did a great job with the aesthetics - I love the way each level has a clear theme, despite the resolution and colour palette limitations. I think some really cheesy chiptune (to match the aesthetics) music and sound effects could make this really great.
All-in-all, well done!
Thank you very much for your comment!
It hits the right spots and actually makes me want to go on with compos like this, despite being a noob. Thanks again! =D