Most of us live in a tiny world by jeffz
Alright, so here's my jam entry. It was supposed to be a board game, but lack of time forbid developing it further.
Warning: this was produced between 10pm and 4am with 6 hours remaining before the jam ends. I was busy studying for exams all weekend so wasn't able to start earlier.
Needless to say, I wasn't able to realise my full idea for the game due to tiredness and late start :(
I had fun making the short audio loop, would have made more music tracks and some levels of play/decision making if time had permitted. Ah well, onto the next compo!
PS.
If you're looking for a list of other compos, http://compohub.net
Warning: this was produced between 10pm and 4am with 6 hours remaining before the jam ends. I was busy studying for exams all weekend so wasn't able to start earlier.
Needless to say, I wasn't able to realise my full idea for the game due to tiredness and late start :(
I had fun making the short audio loop, would have made more music tracks and some levels of play/decision making if time had permitted. Ah well, onto the next compo!
PS.
If you're looking for a list of other compos, http://compohub.net
| Windows | http://jeffz.name/ld23 |
| OS/X | http://jeffz.name/ld23 |
| Linux | http://jeffz.name/ld23 |
| zip/download | http://dl.dropbox.com/u/36814704/ld23/jeffz-ld23.zip |
| Web Mirror | http://dl.dropbox.com/u/36814704/ld23/index.html |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4842 |
Ratings
| Coolness | 100% | 1 |
| Overall(Jam) | 1.75 | 260 |
| Audio(Jam) | 2.16 | 170 |
| Fun(Jam) | 1.28 | 263 |
| Graphics(Jam) | 1.27 | 262 |
| Humor(Jam) | 1.90 | 181 |
| Innovation(Jam) | 2.26 | 209 |
| Mood(Jam) | 2.58 | 161 |
| Theme(Jam) | 2.57 | 176 |
Sounds like you have a cool base for a drinking game though.
I'm not sure if it's a "game".
Not much fun, but gives you an interesting perspective
http://dl.dropbox.com/u/664907/Screenshots/43xi.png
Probably something on my end.
But, this is a game-creation competition, not a philosophy contest. It's not a game, it's a soapbox.
I know you were working with limited time and I know how much can get cut when the deadline approaches but I think that making it a single-button and totally linear experience undercuts the meaning of the game. Giving the user more actions to perform and having them all do more or less the same thing would have been more powerful because then you're saying that even with all the things you can do, it all boils down to doing the same meaningless and lonely thing.
At least, that's my take on it. I hope you can find the time to polish the idea :)
But I didn't find this game fun at all... >_<
You just keep walking and reading and... that's it... it lacked interaction, perhaps... (I read that you didn't have time, so... I understand...)
Hope next compo you can get yourself more free time. =D