HeroRoll by Magnega

[raw]
made by Magnega for LD23 (COMPO)
An adventure roquelike RPG-ish game. Features:

-Tile-based movement
-4 levels
-8 enemies
-At least 5 weapons
-Potions
-Rolling screen
-Randomly generated levels
-Too damn high difficulty level (you will die)
-Bugs
-Occasionally impossible level 1

Thanks for checking it out, and please tell me if you found any bugs in the comments! Expect for the occasional impossible level 1. I know that already.

Tools used:

-CoolBasic
-GraphicsGale
-Bfxr

Ratings

Coolness 40% 762
Overall 2.52 709
Audio 1.91 634
Fun 2.39 663
Graphics 2.39 689
Humor 2.53 287
Innovation 2.78 501
Mood 2.45 584
Theme 1.96 852

Feedback

馃帳 Magnega
22. Apr 2012 路 17:57 UTC
I'll go to sleep soon, so don't expect me to answer right away if you ask something. Thanks!
V0ID
23. Apr 2012 路 09:56 UTC
I can't figure out how to use weapons or collect stuff so it's really impossible to win Level 1^^ ; )
Sheep
23. Apr 2012 路 10:15 UTC
You should be able to walk faster, because right now the game is really slow. I'm not sure how to pick up stuff from the ground? Graphics are decent.
馃帳 Magnega
23. Apr 2012 路 12:43 UTC
Oh right, forgot instructions. :D C to pick up stuff, attack by running at people. Z - Bow and X - Consumables.
Flyboy
23. Apr 2012 路 13:37 UTC
You move too slowly, and I got absolutely rolled by enemies in level 1, even though I knew how to fight them. Cool concept though.
davidllanos22
23. Apr 2012 路 13:53 UTC
Very slow gameplay, also you can die easily :C
unicornpooping
23. Apr 2012 路 14:10 UTC
Lol at the features. "bugs" :-)
unicornpooping
23. Apr 2012 路 14:14 UTC
Hard, yes, but brilliant. Mix of rouge-like and endless runner. Keep working on this, it's a great idea! And to everyone else, yes it's slow, it's rouge-like. Duh! :-)
Toast
23. Apr 2012 路 14:22 UTC
Hey, I really enjoyed the scrolling-roguelike concept, it's the most refreshing idea I've seen yet. Woo!
馃帳 Magnega
23. Apr 2012 路 17:51 UTC
Yes, of course bugs are features. And yes, I actually could make a post-ludum dare version of this. I could remove some of the features (see: bugs) and add... More items? A final boss? Better graphics? An easy difficulty setting? Could be.
馃帳 Magnega
23. Apr 2012 路 17:51 UTC
Hehe, the site just told me to rate my own game. Maybe not.
Dakota
23. Apr 2012 路 19:03 UTC
As people have said needs a bit more health at the start and to move a lot faster

Other than that its enjoyable to play
angrygeometry
23. Apr 2012 路 19:25 UTC
nice! i like that level one is sometimes impossible, made me laugh when i saw it in the readme. very cool concept, sidescrolling roguelike is cool and i'd like to play more of them. good work.
armornick
24. Apr 2012 路 04:22 UTC
The controls should be shown in-game. Other than that, the game could be a bit faster.
馃帳 Magnega
24. Apr 2012 路 13:46 UTC
It seems people want me to add speed. Could do that. Maybe. And about the first level, it actually is impossible sometimes, when it creates an uncrossable lake without bridges.
AlwaysGeeky
26. Apr 2012 路 16:44 UTC
Controls were hard to figure out, but still good. I got an impossible one too :)
Endurion
28. Apr 2012 路 13:52 UTC
Now that's a great idea right there.
Rogue mixed with action element (timing is essential to hit enemies without getting hurt)
Speed it up a teensy bit and try to avoid impossible situations (I came upon a place where there was only water and I couldn't go on)
I demand that you build upon this idea and get rich. And then give me half of your monies ;)
refreshcreations
29. Apr 2012 路 09:30 UTC
Fairly buggy entry for me sadly, kept tapping 'Z' or 'z' when an enemy was in range and nothing was happening half of the time which is a shame as I can see it being a lot more playable once the bugs have been ironed out.

Played a few times to see if I was missing something but sadly couldn't determine what. I'd definately like to see the finished product though :)
robcozzens
08. May 2012 路 06:11 UTC
http://neiti.at/BacterialWorld/
robcozzens
08. May 2012 路 06:13 UTC
Sorry, not trying to spam... I meant to paste this:
I would play if you had a Web or OSX version.
MisfitBYTE
08. May 2012 路 10:15 UTC
Love the story, and punching things. I'd speed this way up and make that forced scroll a threat, combat easier (only the button, not a direction/button combo) and of course the death bug.
schnerble
11. May 2012 路 08:48 UTC
Cool idea. I quite liked it :)
It needs a bit of tweaking, though. For me the number one thing is the key press responsiveness - I couldn't work out the keys for a while because Z, X, C don't seem to work unless you press them at the right time. Of course it's also a little hard, and has some other bugs (I started level 2 in a wall) - but nice work.
馃帳 Magnega
14. May 2012 路 17:24 UTC
Hehe, yeah, I really didn't have the time to fix all the bugs/control problems in the end. I think I need to train my time management a bit.