Dr. Biology's Educational Game by Draknek

[raw]
made by Draknek for LD23 (COMPO)
Made in four hours, sorry for the graphics.

Click and drag to split cells.

There is a level editor! Technically done in the jam but still done in considerably less than 48 hours.

Made in FlashPunk, of course.

Ratings

Coolness 51% 3
Overall 3.24 273
Audio 2.19 548
Fun 3.26 180
Graphics 1.69 877
Humor 2.58 268
Innovation 3.78 80
Mood 1.97 799
Theme 2.67 601

Feedback

jonbro
23. Apr 2012 · 10:30 UTC
I like it! Discovering the multipush rule is a nice touch.
someone
23. Apr 2012 · 13:37 UTC
Nice.
Took me a while to discover the multipush mechanic.
rik
23. Apr 2012 · 15:29 UTC
Took me absolutely ages to figure out what I was meant to do. Maybe I'm being stupid, but some visual clues might've been useful! (I got to the game from your twitter, so I didn't see the instructions here, but it's still pretty obscure). Good solid puzzle rules otherwise though!
Jonathan Whiting
23. Apr 2012 · 15:56 UTC
Fun. Nice mechanic. Aches for a multi-step undo button/key.
Zaxuhe
23. Apr 2012 · 16:46 UTC
Found hard to play, no instructions! but after found it was an ok game :)!
Gremlin
23. Apr 2012 · 18:37 UTC
I actually like how the one multipush level requires you to discover the mechanic to advance, though I mostly discovered it by accident, so that's a bit of a wash. And restarting the whole thing after one wrong move did get a little old, but that's obvious.

Biology!
dukope
25. Apr 2012 · 09:57 UTC
Nice puzzle mechanic. Gets quite hard really fast though.
Ishisoft
25. Apr 2012 · 17:38 UTC
Not bad for four hours! Could do with a *little* polish obviously, but the puzzle mechanic is really nice.
ghRibacki
26. Apr 2012 · 03:00 UTC
The sound effects are the best! I love puzzles like this one, would love to see more of it!
Pierrec
26. Apr 2012 · 10:49 UTC
Yay biology!
Orni
26. Apr 2012 · 20:41 UTC
you won't win an oscar for graphics/presentation but it's a very solid and enjoyable game, wouldn't expect less from you anyway

so far this is the only educational themed game I've encountered - so you're getting some additional love for creativity :)
evilseanbot
28. Apr 2012 · 03:35 UTC
yay biology
23
28. Apr 2012 · 06:07 UTC
Clever mechanic; I had trouble with multipush too, and found it pretty difficult.
RHY3756547
28. Apr 2012 · 16:19 UTC
Love the concept and gameplay, awesome work!
eburn184
28. Apr 2012 · 16:27 UTC
Fun game. With some work it could make for a nice little iOS game, like These Robotic Hearts of Mine :)
Tom 7
28. Apr 2012 · 16:29 UTC
Yay biology! I got stuck on the one that is impossible without multi-push and I was going to come and tell you that it's impossible, but then I read the spoilers. I wish the game had telegraphed that better. But it's a good and creative puzzle with that rule!
racarate
28. Apr 2012 · 16:32 UTC
I love the puzzles, cool concept of filling space in the right order. It would have been nice if there were a button for restart instead of having to use the keyboard since the game itself doesn't require keyboard. Too bad no music... wonder what you would have gone for in that department. Also, big bonus points for included a level editor.
nornagon
29. Apr 2012 · 01:03 UTC
It's not working for me :(
netguy204
29. Apr 2012 · 16:36 UTC
It took me a while to figure out how to make moves but once I did (and once I discovered multi-push) it was fun. I liked the audio. :)

This is a really nice little puzzle game.
schnerble
29. Apr 2012 · 16:37 UTC
Cool! Nice idea. The push thing certainly wasn't obvious to me, but it certainly makes for some creative thinking.
summaky
02. May 2012 · 12:49 UTC
Excellent puzzle game! I wish I knew about the pushing before pulling my hair off, but once I found out I almost became excited :-P
Thotep
06. May 2012 · 12:10 UTC
I like it; can't believe you designed and developed it all in 4 hours! :)
philhassey
06. May 2012 · 13:44 UTC
I would have given up pretty quick, but I read some of these comments and got the multipush tip.
Alexandre
06. May 2012 · 16:32 UTC
Interesting game. It took me some time to realize you can push a whole stack. The editor is a nice touch also!
Incredible Ape
06. May 2012 · 20:43 UTC
Yay, I beat it! Really clever puzzles with an interesting mechanic. The level editor is an especially nice touch.
ilo
06. May 2012 · 20:44 UTC
I had a few *lightbulb* moments while playing, which was nice.
Dan C
06. May 2012 · 22:18 UTC
Awesome for four hours!

I was too stupid to figure out the multi-push rule on my own but the rest was fun to discover :)

Fun puzzle games always get five innovation stars from me because inventing fun puzzles is hard.
Knighty
07. May 2012 · 07:54 UTC
Great game! Simple yet challenging. I managed to make it to the end.
marudziik
07. May 2012 · 15:27 UTC
Yay, biology! Great idea - don't know how innovative it is, but I find it pretty clever and fun to play. I don't see that much connection to the theme, but I find it very entertaining anyway.
matthias_zarzecki
07. May 2012 · 19:54 UTC
This idea is awesome.
JonathanG
12. May 2012 · 16:15 UTC
Yay, biology! Your voice acting is, as always, exquisite
Cosmologicon
13. May 2012 · 21:46 UTC
This is my favorite puzzle game of this Ludum Dare. Really really clever and rich puzzle idea. Great work. The first board with a 4 was really tough. I think in general more open boards are harder because there are more possibilities. Finished the whole thing, and glad I did!
Sodaware
14. May 2012 · 00:31 UTC
Obviously a little more polish would be nice, but for a 4-hour entry it's extremely playable. Some boards are a little tough, but the underlying mechanic works really well (and makes you feel super-smart when you finally beat a puzzle). Great sounds too ;)
mcc
14. May 2012 · 01:01 UTC
Original and interesting puzzle concept here. This game made me think of Q Billion.

This game seems "small" and that's probably a good thing, I liked the efficiently minimalist graphics. I feel like I could play this for a long time when I have more time to devote to it.