ToastBiome by kddekadenz
You are on a toast. Mine wood-mold and jam, and build stuff.
Beware of the enemys, they will try to eat you.
Instructions:
Use WASD to move and your mouse to build.
Stand on trees and jam to mine them.
You can browse trough the blocks you can build using SPACE, but they are not shown if you haven't the needed resources.
Goal:
Get the highscore.
Score= (wood+jam) / (days+enemys)
The source is licensed under CC0.
I switched the framework halftime, so this is not the best.
Beware of the enemys, they will try to eat you.
Instructions:
Use WASD to move and your mouse to build.
Stand on trees and jam to mine them.
You can browse trough the blocks you can build using SPACE, but they are not shown if you haven't the needed resources.
Goal:
Get the highscore.
Score= (wood+jam) / (days+enemys)
The source is licensed under CC0.
I switched the framework halftime, so this is not the best.
| Jar (cross platform) | http://www.filesplat.com/.kddekadenz/shared/toastbiome.jar |
| Source (Scratch) | http://www.filesplat.com/.kddekadenz/shared/ToastBiome_source.zip |
| Online (Flash/Java; Post-Compo) | http://scratch.mit.edu/projects/kddekadenz/2505321 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10000 |
Ratings
| Coolness | 79% | 2 |
| Overall | 2.22 | 824 |
| Audio | 2.74 | 320 |
| Fun | 1.83 | 842 |
| Graphics | 2.54 | 617 |
| Humor | 2.26 | 407 |
| Innovation | 2.59 | 595 |
| Mood | 2.51 | 541 |
| Theme | 3.02 | 443 |
I hadn't much time this weekend and I switched the framework and the concept. This isn't the best I can make.
:) really like this little world though.
(That is, the game is still processing older input, even when the player wants to do something else, at that moment)
Sucks to have to switch framework mid-way though, so I can understand. We had someone in our group / meetup that had to do the same, and he didn't feel like the end result was good enough to submit (though maybe he should have anyway).
The game seems to use the keyboard input repeat delay rather than checking the key state so so movement was horrible.
Just when I read your comment here I understood that it's about getting score fast. It lacks some kind of 'the end' message.
The graphics have a cool style and I like the menus too, even if they look a little bit different than the rest. The music was also good and the idea with the toast and the jam was great. Just these tiles you could build looked a little bit confusing, maybe you could have drawn spikes for the damaging and some kind of distracting symbol for the green ones.
I also liked it that there were music tiles as some kind of gag/gimmick item. Another plus was the Ai and how enemies handle their priories.
The controlls were a little bit of a pain, as I could only use one button at a time and because you don't ask the game if a key is pressed every frame and use some kind of event pipeline system.
I'm not really sure how it works in java, but you could just store the status if a key is currently down in an array of booleans and use that every frame to update the movement. I did something like that for my game, because I had the same problem for javascript: https://github.com/Nehmulos/iblic/blob/master/src/Input.js (ignore the huge keyname2keycode map)
I really hope that you don't lose your motivation by reading all these confused comments and keep making games with a cool style and idea like in this one.
I uploaded a improved post-compo version, which features:
- monsters activates now music blocks
- changed day and night cycles
- changed instructions
- enemys respawn
Being on a a slice of toast is one of the more creative ideas around here. Well done.
Also I feel like everything was too small. Maybe try making the pixels bigger?
Overall I really liked this game (at least, I did after I discovered wood fended off the mosters), but didn't quite know what I was doing.