Tiny Town vs. The Volcano by pbackx
A tiny world, a tiny town, a big volcano.
Help protect and grow the town.
Written in ActionScript, using Flixel, Box2d and Flixel Power Tools. Development tools used: FlashDevelop, Ogmo Editor, PyxelEdit, Paint.net, bfxr.net and Audacity.
Help protect and grow the town.
Written in ActionScript, using Flixel, Box2d and Flixel Power Tools. Development tools used: FlashDevelop, Ogmo Editor, PyxelEdit, Paint.net, bfxr.net and Audacity.
| Web | http://www.streamhead.com/ld23/entry/ |
| Source | http://www.streamhead.com/ld23/entry/LD23.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5353 |
Ratings
| Coolness | 28% | 913 |
| Overall | 2.79 | 541 |
| Audio | 1.92 | 630 |
| Fun | 2.96 | 354 |
| Graphics | 2.25 | 742 |
| Humor | 2.20 | 437 |
| Innovation | 3.39 | 213 |
| Mood | 2.76 | 366 |
| Theme | 2.26 | 777 |
The resources high pitched sound effect made me turn off the sound though. I think there is development potential here.
As jlauener and Summaky suggest, the difficulty curve can be hard to manage in this kind of game - it's a puzzle with multiple solutions, but solving it seems contingent on how the volcano randomly spews its lava. Sometimes you can just watch as the resource meter fills up faster than damage is being done to the town without doing anything, while other times one ball of lava will bobble on a line causing it disappear very quickly (maybe this could be solved by taking the velocity of the lava into account when it collides with a line). I also found the level with underground town a little confusing - it's nothing a visual cue wouldn't solve, but I didn't understand why the lava went through the ground when it hadn't on previous levels.
Who builds a town using that business / economic model, anyway :)
Graphics, sound & difficulty curve, check! :)