The tiny life by bombom

[raw]
made by bombom for LD23 (COMPO)
It's a journey into the tiny life or cards.
Totally physical driven game where you will destroy tons of cards.

Ratings

Coolness 62% 3
Overall 2.78 549
Audio 2.31 496
Fun 2.67 509
Graphics 3.31 243
Humor 2.32 375
Innovation 3.47 183
Mood 2.63 468
Theme 2.64 611

Feedback

SidetrackGames
23. Apr 2012 · 08:32 UTC
Nice, the controls feels a bit off, and the art style isnt that coherent, but it sure does feel good at the end of the day :)
intoishn
23. Apr 2012 · 09:49 UTC
I agree with the previous comment, he art style is quite inconsistent throughout, but I like the originality of the general theme, the sounds and the music are a nice touch, and I love how impossibru the game is =) It makes me determined to try to pass it.
CuberToy
25. Apr 2012 · 02:40 UTC
Love the art but everything should have been on one same line. Control are weird too. Though that is really a great idea for a game and I really want to play more (and maybe finish this level, jump are killing me). Really nice !
schizofunky
27. Apr 2012 · 12:44 UTC
I couldn't get the unity version to work in firefox or chrome the loading bar would fill and then it just crashed :(
angrygeometry
29. Apr 2012 · 22:18 UTC
i really liked this. the physics and controls were pretty difficult, but the concept and artwork is promising, so i hope you clean it up and release a post-compo version!
Gunmonkey
04. May 2012 · 06:15 UTC
Good job on the artwork!
Make A Game
05. May 2012 · 17:28 UTC
I certainly was intrigued by this game! It has a nice use of theme, cool mood and "card kung-fu" was awesome. The health in the card's face is a really neat idea, but most of the time I couldn't see it. The only thing I didn't like was dying because of simply falling through the set.
Zillix
08. May 2012 · 06:59 UTC
Great concept! Had a difficult time platforming, but definitely had fun cutting down some cards!
lasseastrup
08. May 2012 · 10:14 UTC
that was hard! It holds great promise, but I couldn't really get a good feel with the controls so i died quite a lot.
Jedi
08. May 2012 · 11:07 UTC
It's innovative and the graphics are really good. The hard-to-controliness of it is fun at first but as soon as the game requires you to jump the fun stops abruptly.
galman
08. May 2012 · 12:35 UTC
Nice game.
Very nice idea and executation, but it feels to me a bit missing something
davidwparker
08. May 2012 · 12:51 UTC
I agree with the other comments that the controls are really awkward, but I really like how unique the game is. Cool idea.
SBareS
08. May 2012 · 14:58 UTC
Really nice, just a few things:
1: Very, VERY hard; I had to give up.
2: Going to the right would feel more natural.
3: The controls are a bit wierd.
Raptor85
11. May 2012 · 22:29 UTC
the controls are really difficult to use, and there didn't seem to be much point to doing anything other than just hold down the attack key when other cards are nearby, you seem to be invincible and they just run into you and die.
Shadow
13. May 2012 · 22:13 UTC
Fun game, dying is a bit too easy (card is hard to control when precise jumping is needed) but it's one of the most creative entries I've seen! Love the "I'm a badass card" feeling! (until you need to stop and jump and you can't actually slow down fast enough and then you fall and die). Would love to see this entry further developed into a full-fledged game.