{"author_link":"\/author\/ointment\/","author_name":"Jiggawatt","author_uid":"5551","comments":[{"author_name":"jerombd","author_uid":"12512","time":"Apr 24, 2012 @ 1:08pm","epoch":1335272580,"text":"Looks very great and promising... but I don't really know how to read this .py files :( You should add an &quot;how to read\/install&quot; files in your description or in the downsize.txt file... in this way every noob like me will run your game ;)"},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 24, 2012 @ 4:14pm","epoch":1335283740,"text":"Yeah, I just managed to package this properly into an .exe. Go ahead and try it."},{"author_name":"Cosmologicon","author_uid":"1151","time":"Apr 25, 2012 @ 3:47am","epoch":1335325320,"text":"Very interesting concept, but without an explanation of the movement of creeps and bombs, I couldn't figure out how to strategize. I mostly won by luck until I got stuck on the level with the isolated L-tetromino. No matter where I went I couldn't get the creep to make a bridge to it. I found the isometric display difficult, because one wrong step meant you had to start the level over. Why not simply disallow wrong steps?"},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 25, 2012 @ 6:51am","epoch":1335336360,"text":"It just seemed more intuitive to have missteps cause restarts. If you somehow ended up isolated on a single tile island with unreachable tiles left, you'd have to press R to restart. But manual restart would be a whole new feature applicable in a very specific situation. This way, restarting is incorporated into the gameplay while also being a hazard. It's part of my design philosophy to minimize manual or &quot;meta&quot; features like that."},{"author_name":"NeiloGD","author_uid":"1154","time":"Apr 28, 2012 @ 7:39am","epoch":1335598440,"text":"Really like this, struggling a little on the 3rd level. All I can recommend really is to ramp up the difficulty a little slower, but it can be tricky to design good puzzles!"},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 28, 2012 @ 7:47am","epoch":1335598920,"text":"Yeah, I guess level 4 should be level 3. The third level is a serious bump in difficulty, you get a level with two creeps before the level with just one."},{"author_name":"samoojamies","author_uid":"11043","time":"Apr 28, 2012 @ 8:08am","epoch":1335600180,"text":"Awesome little puzzle game! Finished with 1421 moves. I like the retro style."},{"author_name":"dr_soda","author_uid":"8342","time":"Apr 28, 2012 @ 8:15am","epoch":1335600600,"text":"I like how this entry really took &quot;minimal&quot; to heart for the whole theme of Tiny World.  I also appreciate the idea that the protagonist makes its own world smaller intentionally.  \r<br\/>\r<br\/>This puzzle elemants are very well designed and fun.  I approve.\r<br\/>\r<br\/>I think level 6 might have deteated me tonight."},{"author_name":"Ishisoft","author_uid":"8804","time":"Apr 28, 2012 @ 9:19am","epoch":1335604440,"text":"Enjoyed the first couple of levels, really couldn't get the hang of level 3 though. Even if I managed to kill both the creeps I'd end up cutting off access to the remaining tiles. Might give it another bash later."},{"author_name":"triplefox","author_uid":"391","time":"Apr 28, 2012 @ 9:19am","epoch":1335604440,"text":"In the end I got stuck because levels were designed very precisely and I couldn't really figure out how the AI was going to react. Wonderful aesthetic and puzzle concept."},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 28, 2012 @ 9:27am","epoch":1335604920,"text":"If I had some working recording software, I'd love to make a playthrough video. I think this is the sort of game that would really profit from it."},{"author_name":"Norgg","author_uid":"5283","time":"Apr 28, 2012 @ 10:00am","epoch":1335606900,"text":"Wow, that last level is pretty nefarious.  Finished in 1312 moves."},{"author_name":"summaky","author_uid":"1885","time":"Apr 28, 2012 @ 10:18am","epoch":1335607980,"text":"I like it a lot!  I had some problems understanding the movements of the creeps and thus I couldn't make a strategy to win level 3, but I managed somehow.\r<br\/>\r<br\/>I love the visuals, but I am a little confused with the controls because for some reason, I always forget which button is which direction...  Also, if I try to erase a tile with shift but there is none, I always expect the game to do nothing, but instead it moves to that position.  I've lost so many times because of that! :-D"},{"author_name":"Arkazon","author_uid":"6492","time":"Apr 28, 2012 @ 10:20am","epoch":1335608100,"text":"A good concept, I like it and it follows the theme well.  Got a bit annoyed at the isometric view - doesn't map very well onto directions on the keyboard!  I also got defeated by level 3, I could only kill the creeps by cutting myself off completely."},{"author_name":"Jhelle","author_uid":"2232","time":"Apr 28, 2012 @ 11:48am","epoch":1335613380,"text":"Not a fan of these games myself but I can see it is well build and liking the gameboy graphics :)."},{"author_name":"tripleVisionGames","author_uid":"12495","time":"Apr 28, 2012 @ 12:18pm","epoch":1335615180,"text":"Oh my I suck at this game! Good fun though, great little puzzler, seems I am just sucky :("},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 28, 2012 @ 12:19pm","epoch":1335615240,"text":"Alright, managed to record a playthrough video now."},{"author_name":"tlaine","author_uid":"11092","time":"Apr 28, 2012 @ 12:39pm","epoch":1335616440,"text":"Man, that was hard! Good job though."},{"author_name":"PabloAM","author_uid":"12649","time":"Apr 28, 2012 @ 1:06pm","epoch":1335618060,"text":"I have lost a bit at beginning try to manage the game.\r<br\/>But I like the idea :)\r<br\/>\r<br\/>Good job!"},{"author_name":"Lawrence Esswood","author_uid":"9259","time":"Apr 28, 2012 @ 2:28pm","epoch":1335622980,"text":"Finished in just over 900 moves. That last level!!!. Nice one, when I first saw it I thought &quot;Oh this idea again&quot;, but you really did something new with it."},{"author_name":"Lawrence Esswood","author_uid":"9259","time":"Apr 28, 2012 @ 2:37pm","epoch":1335623520,"text":"did it again in 400 XD"},{"author_name":"Endurion","author_uid":"103","time":"Apr 28, 2012 @ 4:42pm","epoch":1335631020,"text":"Neat enhancement of the old Sensitive gameplay. However the two creep stage is really really mean ;)\r<br\/>I gave up on the stage with an creep and a bomb and the secluded L. The bomb always went off before a bridge was built to the L."},{"author_name":"moop","author_uid":"2573","time":"Apr 29, 2012 @ 11:26am","epoch":1335698460,"text":"Fun game and I enjoyed playing it. Had some trouble where holding shift would sometimes move me instead of erasing."},{"author_name":"Jedi","author_uid":"4799","time":"Apr 29, 2012 @ 11:35am","epoch":1335699000,"text":"I really like it! However, my brain just couldn't get around the controls being rotated 45 degrees. You should let the player use the numpad (7,9,1,3) on this."},{"author_name":"Jiggawatt","author_uid":"5551","time":"Apr 29, 2012 @ 11:39am","epoch":1335699240,"text":"Oh, right. Wonder why I didn't think of numpad controls."},{"author_name":"SLiV","author_uid":"5277","time":"Apr 29, 2012 @ 11:55am","epoch":1335700200,"text":"Very enjoyable and very intriguing. The concept is well conceived and well executed. Good job."},{"author_name":"Julian Spillane","author_uid":"12162","time":"Apr 30, 2012 @ 3:42pm","epoch":1335800220,"text":"Really fun (albeit incredibly difficult) puzzler. I love the innovative concept and your presentation. I found that level 3 really ramped up the difficulty curve, but it was still great fun."},{"author_name":"MrDanH","author_uid":"11523","time":"Apr 30, 2012 @ 5:47pm","epoch":1335807720,"text":"Cool game, way too hard for my tired brain after a day at work though"},{"author_name":"cobrajs","author_uid":"11192","time":"May 1, 2012 @ 10:11pm","epoch":1335909960,"text":"Excellent puzzle game! The retro graphics are awesome, along with the retro sounds. I couldn't beat the last level without the walkthrough, though :P"},{"author_name":"chambers","author_uid":"11981","time":"May 5, 2012 @ 9:26pm","epoch":1336252860,"text":"Fun game, loved the graphics and the sound. A more moderate difficulty curve would make the game more fun, as Julian Spillane said. I die by accident too frequently though, so I think it'd be better if the game didn't let me move to an empty tile at all, instead of killing me...\r<br\/>\r<br\/>I couldn't pass the second bomb stage no matter how much I tried &gt;_&lt;"}],"images":["ld23\/5551-c0007bce528156b0927207f6c07748e0.jpg","ld23\/5551-b73ba36e247febd872e123ad2cf1db4f.jpg","ld23\/5551-ab4e19ce9ff41a300c23fc4ad52f4f95.jpg"],"links":[{"url":"http:\/\/www.mediafire.com\/?rs2vnf3v3yd04yy","text":"Windows"},{"url":"http:\/\/db.tt\/DHS3aurK","text":"Source (Python)"},{"url":"http:\/\/www.youtube.com\/watch?v=2IbHAanuZlQ","text":"Walkthrough"}],"metadata":{"g_key":"31267","g_author":"5551","g_event":"LD23","g_eventkey":"10","g_subevent":"COMPO","g_urlkey":"31297","g_title":"Downsize","g_status":"UCHK1","g_place":"261","g_commentcount":"30","g_site2_node_id":"0","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":[],"node":null,"orig_images":["http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5551-shot0.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5551-shot1.PNG-eq-900-500.jpg","http:\/\/ludumdare.com\/compo\/wp-content\/compo2\/\/123793\/5551-shot2.PNG-eq-900-500.jpg"],"text":"A short but sweet arcade\/puzzle game about shrinking worlds while their inhabitants, attached to their creations as they are, try to stop you. That last level is tricky.\r\n\r\nNow with 50% more packaging! Start the game from \/dist\/downsize.exe.<\/p>","title":"Downsize"}