Endless Siege by FlaxenFlash
You are the lone defender of your village. Fight off waves of demons to protect the towns folk!
WASD to move
Mouse to aim
Left click to swing your sword
There are two possible endings
This is my first Ludum Dare game. I wrote it using XNA so unfortunately it is only compatible with windows but I thought it best to stick with the language I am most comfortable with for my first entry.
Follow me on Twitter @FlaxenFlash for updates if you like it. Thinking of expanding it and releasing it on phones
WASD to move
Mouse to aim
Left click to swing your sword
There are two possible endings
This is my first Ludum Dare game. I wrote it using XNA so unfortunately it is only compatible with windows but I thought it best to stick with the language I am most comfortable with for my first entry.
Follow me on Twitter @FlaxenFlash for updates if you like it. Thinking of expanding it and releasing it on phones
| Windows | http://dl.dropbox.com/u/6415534/EndlessSiege.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11372 |
Ratings
| Coolness | 36% | 809 |
| Overall | 2.47 | 735 |
| Audio | 1.00 | 794 |
| Fun | 2.18 | 748 |
| Graphics | 2.94 | 403 |
| Innovation | 2.00 | 815 |
| Mood | 2.36 | 626 |
| Theme | 2.35 | 740 |
What a shame there is no web/Mac version :( Try to make one for your next LD! :)
The game just need a system of health to improve the feedback to the player.
Good job.
I like the concept but I think this game is definately lacking some feedback. Suggestions below such as a HP bar and more visuals for seasons would be good to see, also perhaps the monsters could flash red when they are hit. Sound would also be a good addition to this game. Not quite there for me but a good result for your first Dare especially in the solo 48 compo.
With the sound effects there are a few sound generators that work nicely for simple video game sounds that are very easy to use. I haven't really worked with them too much but http://www.bfxr.net/ is one that you could try out.
First of all, the game needs some feedback to let the player know what is going on: for example, a health bar so that we know how far the hero is from dying, health bars to the buildings and monsters as well. Some sound for monster and hero hits would help a lot too!
Also, the monster corpses, while a nice idea, are getting drawn above the hero - a simple way to solve this is to call your "render hero" routine AFTER your "render monsters" routine.
I liked the "you die" game over screen a lot.
Good first effort! Hope to see you again next LD!