Tondie and Zupe by Cosmologicon
Requries an HTML5 capable browser. Chrome is strongly recommended. Firefox has some problems.
This is sort of a cross between a platformer and a tower defense. It should take maybe 25 minutes to beat it. If you're stuck, here's some tips:
* You start the game able to double jump (jump in the air), and you can upgrade it later.
* At the beginning, collect money to advance the game. When you reach $250, you get the ability to grow. After that, keep growing to advance the game.
* Grow will only work if you have 90/100 health or higher.
* You have to be standing at the base of a structure to upgrade it.
* The final boss has a pretty small hit box, right in the middle of its dome. Attack from above and try to hit it right in the center. Launchers upgraded about 6 times are excellent for getting up there.
This is sort of a cross between a platformer and a tower defense. It should take maybe 25 minutes to beat it. If you're stuck, here's some tips:
* You start the game able to double jump (jump in the air), and you can upgrade it later.
* At the beginning, collect money to advance the game. When you reach $250, you get the ability to grow. After that, keep growing to advance the game.
* Grow will only work if you have 90/100 health or higher.
* You have to be standing at the base of a structure to upgrade it.
* The final boss has a pretty small hit box, right in the middle of its dome. Attack from above and try to hit it right in the center. Launchers upgraded about 6 times are excellent for getting up there.
| Windows | Linux | OS/X | Web (HTML5) | http://christophernight.net/tondie/v1 |
| postmortem | http://www.ludumdare.com/compo/2012/04/25/tondie-and-zupe-postmortem-1-process/ |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=1151 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.94 | 30 |
| Audio | 1.78 | 670 |
| Fun | 3.96 | 14 |
| Graphics | 3.47 | 186 |
| Humor | 2.85 | 169 |
| Innovation | 3.71 | 100 |
| Mood | 3.54 | 61 |
| Theme | 4.10 | 24 |
It hanged after a while in chrome, I don't know why... Just stopped responding at all, like it would stop receiving timing.
The bubble physics were really wonky. It took me several cycles to realize if you don't hit jump after contacting them, you go way further up. Then I noticed they reset your jump-counter and surrounded the planet in them. :D
Good game, though!
The camera zooming is especially neat. It gave me a good sense of Tondie growing bigger.
It did feel a little easy to me. I think Tondie never dropped below 85 health (and I had placed / upgraded a lot of healers since they're pretty inexpensive), so the attackers never really gave me a sense of urgency.
I'd never heard of the UFX library (I used CraftyJS), but it looks like you've put it to good use. The animations were nice & smooth, and the graphical style was consistent & cute. Great job on all the tower types and effects.
I do wish you'd been able to add a few sounds (sfxr!) for things like jumps and enemy deaths. And I really wanted the character's first jump to be higher--early in the game, you have to let enemies get uncomfortably close before you can hit them.
Nice story. The exposition seemed to trigger when I was in mid-air, though, which was a little jarring. That's where a sound cue would help, I think, to warn that gameplay's about to be interrupted.
And yeah, you should add sound! The game is already pretty damn fun, but with even the simplest "bounce" and "pop" sounds of the enemies, you'd be surprised how much more cathartic the whole experience becomes!
Oh and I actually like the procedural animation. Maybe some different color choices, but the graphics were mostly charming in my view.
Keep it up!
The game is a bit easy and it doesn't really progress much, but the basic action is so fun it makes up for that.
Pretty fun and addictive but a little rough in places. The frame rate dropped considerably at later levels which really decreased my enjoyment. The only other complaint I have is that it was very annoying stopping you doing anything everytime you made a building. Very cool concept and very enjoyable though. Was especially fun to chain combos together.
nice job :)
Absolutely fantastic. Almost made me cry in the end :)
Gameplay is great, some tweaking is necessary though such as the jump that is way to good at maximum upgrade.
After a while the game stopped the display and I could see that it received input because the buttons to place towers would switch from on to off depending on what keys I pressed, but the canvas was frozen. I use Firefox, so it might be the cause...