ShapeShifter by furyan

[raw]
made by furyan for LD35 (JAM)
ShapeShifter is a bullet storm, realm of the mad god style game where you shapeshift into different forms.

Switch between forms with 1, 2 and 3
Shoot with left-click
Special with right-click

* Requires a browser with unity web player support. Or you can download the exe from the windows link

Ratings

Coolness 14% 2155
Overall(Jam) 2.59 1078
Audio(Jam) 2.94 495
Fun(Jam) 2.71 861
Graphics(Jam) 3.59 403
Innovation(Jam) 2.35 1013
Theme(Jam) 3.00 776

Feedback

Geti
20. Apr 2016 · 02:50 UTC
Took me a while to realise I could switch forms, some in-game help would go a long way. Would have loved something more to do than farm points :)
Zerkruemler
22. Apr 2016 · 17:47 UTC
Nice shapeshifting, but I was not able to really see the difference except that the first two are constantly reloading, while the third is just overpowered.
Good work.
Ristoretto
22. Apr 2016 · 17:48 UTC
I like the shiftshaping mechanic, but tbh I'm not sure when it was possible to change shape, might have been a bug, I'm not sure but sometimes it just did not work. Anyway I would have loved if you could change shape while the other is reloading, so it kind of forces the player to mix up the play style.

I think it would have been easier to play if the game was more zoomed out.

Also great work with the art, I especially like the animation on the cowboy :)
mountainstorm
25. Apr 2016 · 09:36 UTC
I love the graphics and it's genuinely fun. Should have been zoomed in as to stay alive I ended up balancing the monsters off screen.
LeReveur
28. Apr 2016 · 19:57 UTC
Kill or get killed, at least it's simple to understand :D
Reis Mahnic
03. May 2016 · 19:38 UTC
Enjoyed the core gameplay. Wish there were more goals...
Nice visuals. Changing shapes was fun.
alsantour
03. May 2016 · 19:39 UTC
great design , dont really see the difference when you change (does each shape have a specific power? other than reload speed?)
frogcheese
09. May 2016 · 20:04 UTC
Really nice animations. I liked the different characters, but found that the wizard was way overpowered (or the other two were just underpowered?) A shame, because I really liked the animation on the cowboy...
rjhelms
09. May 2016 · 20:21 UTC
Nice visual style. I also found the wizard was pretty overpowered, but that was balanced somewhat by not being able to stay as him when things got hectic and I ran out of mana.

Also, just as a heads up - it's not a problem for the jam, but I'm not able to see your source code: Bitbucket gives me a "You do not have access to this repository" error when I follow the link and log in.
Knowledge
09. May 2016 · 20:41 UTC
Intro song is so amazing, it reminds me a bit on Lotus II intro song. Bad thing is that weapons (except gun) and enemy when hurt don't make sound.
Graphics are nice but too big and level lacks details (so I don't know how much did I move when there's no enemies).
When doing bullet avoiding game, always use minimalism and make main character a bit faster!