A Drop of Water by canary40
Pretty much the worst game ever, however--
It holds a tiny surprise if you collect 6 green orb thingies.
and, I learned a lot making this game!
I used C++, SDL, and Opengl for the programming
Gimp and PyxelEdit for the art (lol! what art!?)
And Bfxr for the sound effects.
I look forward to seeing the creations of others!
https://github.com/dreamycactus
Here's the code in case those links don't work!
It holds a tiny surprise if you collect 6 green orb thingies.
and, I learned a lot making this game!
I used C++, SDL, and Opengl for the programming
Gimp and PyxelEdit for the art (lol! what art!?)
And Bfxr for the sound effects.
I look forward to seeing the creations of others!
https://github.com/dreamycactus
Here's the code in case those links don't work!
| Windows | http://www.mediafire.com/?x606b2pj7tdomz7 |
| Source | http://www.mediafire.com/?4ymnfuxqvgq1440 |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11373 |
Ratings
| Coolness | 64% | 3 |
| Overall | 2.39 | 778 |
| Audio | 2.32 | 492 |
| Fun | 2.52 | 596 |
| Graphics | 2.42 | 668 |
| Humor | 3.28 | 87 |
| Innovation | 2.30 | 715 |
| Mood | 2.45 | 584 |
| Theme | 3.21 | 336 |
:D Good work!
Eating orbs to go faster was a nice touch. I managed to keep ahead of the devourer until I reached the edge of the world. I kept swimming, but with no more orbs I was easily turned into a tasty treat. Is there a way to win?
One complaint is the use of "space" to both swim and to start a new game. You're madly swimming along for your very life but sadly you get eaten, then the title screen flashes on screen for a single frame and boom, you're in a new game. Using some other key, like enter, to start the game, would prevent this from happening.
Using space to start was not a good idea- valid point. I also found that when I'm mashing space like crazy it's easy to restart without meaning to. Thanks for the reviews!
As you collect the 6 green orbs so the big enemy appears... that sound and thing and you think "WTF!?" :D nice suprise. Game is solid, graphics were okay. So just add some gameplay like different enemies and powerups... and slow down the "thing". Keep going!
On the other hand, it made me shout "No No NOO!" at my screen as the glob got close, so I guess I had fun XD.
I used SDL and stuff so the code is mostly portable, but I don't have a Mac machine to compile on (and no experience!)
I was like Nooo NOO nOO while playing too! Ha ha ha!
But that you feel like you've learned a lot is really the main thing. Good work!
A lot of people seem to be doing games like this.
It would be nice if the game lasted longer than "Hey you grew! Time to die!"