Triskelion by 23

[raw]
made by 23 for LD23 (COMPO)
NOTE: Firefox does not appear to work for some people, particularly on 64bit Windows. Please use Chrome if you can.

Triskelion - an epic quest for the Secret of Space!

Or, er, something like that.

You start out in a spaceship on one of three arms of a spiral galaxy. You don't have much fuel, but you can get some more by taking the cores from the tiny worlds on the way. I'm sure nobody will mind, though watch out for the guardians...

You can follow the arms of the spiral, or risk running out of fuel by jumping between them. If you make it to the center...

This is complete and works fine, though there's probably a good helping of bugs. Source is on github, too, if you like.

Made using that autotracker music generation script and relying on Enchant.js.

The black-and-white screenshot is the locations of the planets from an average game.

NOTE: If you have problems with it not taking input, try the "Alternate" link.

NOTE (4/27): Fixed a bug so you actually get fuel for blowing up planets. d'oh! It should be possible to win now.

Ratings

Coolness 67% 3
Overall 3.11 353
Audio 2.83 286
Fun 3.00 325
Graphics 2.65 557
Humor 2.61 257
Innovation 2.65 559
Mood 2.97 275
Theme 2.76 557

Feedback

madmaw
23. Apr 2012 · 12:36 UTC
The planet-side controls are quite difficult to use, or maybe I just have slow reactions
Endurion
23. Apr 2012 · 12:37 UTC
Doesn't load completely in FF.
Nocturne
23. Apr 2012 · 12:40 UTC
Okay, that was a surprise! I actually enjoyed this... it's a kind of chaotic Bomberman.
NiallM
23. Apr 2012 · 12:45 UTC
Doesn't work for me? On both links I just get a loading bar that stops a bit before it reaches the end. I'm running Firefox 11 on Windows 7.
🎤 23
23. Apr 2012 · 14:04 UTC
Hey guys, fixed Firefox - apparently the library I used relies on a flash/swf bridge for sound in Firefox and I'd left that out since I test in Chrome. Works now - thanks for playing!
Hume
23. Apr 2012 · 18:06 UTC
It is! It is Bomberman! As one minigame half of a game. And quite well done too.

Nice work! Runs perfectly in Chrome BTW.
JaJ
23. Apr 2012 · 22:54 UTC
When I killed one of the guardians the game froze. Overall the game was pretty nice.
Gremlin
23. Apr 2012 · 23:02 UTC
Runs file for me in Chrome (Windows 7 x64, if it matters).

The planets are a bit of a challenge, as is trying not to run out of fuel.
🎤 23
23. Apr 2012 · 23:04 UTC
@JaJ Thanks! Sorry you found a bug. There's something wrong with bombs that hit other bombs/guardians that causes a javascript exception, but I haven't seen it freeze things before - what browser are you using?
NiallM
24. Apr 2012 · 10:34 UTC
Thanks for updating it, but I'm still having problems :( It loads now, but the graphics don't seem to update correctly. i.e. the spaceship doesn't move, but I can navigate to the worlds with a little guesswork; on the world it seems I can move and drop bombs, but the graphics never update, so I've no idea where my guy actually is.

I should probably just install chrome...
🎤 23
24. Apr 2012 · 10:42 UTC
@NiallM Sorry you turned into an unofficial bug tester. :( I don't know what would cause the lack of updates, but I'll keep an eye out for it, though I don't have access to Windows 7.

It's not worth installing Chrome for one game, but I will say I find Chrome a lot snappier than FireFox.
tcstyle
24. Apr 2012 · 10:44 UTC
A pity, doesn't work so far in Firefox on Win7 64. (Both links)
Zamando
24. Apr 2012 · 10:47 UTC
Cool game! It's like bomberman in space
emveyh
25. Apr 2012 · 16:14 UTC
Worked great for me (chrome) and reminds me of bomberman :) Cool game, had fun :)
AdventureIslands
25. Apr 2012 · 17:48 UTC
I'm running into lots of bugs with this, either it gets stuck at the loading bard or multiple musics starts to play very loudly.
Catman
26. Apr 2012 · 07:18 UTC
Ahahah I love bomberman :D Nice work!!!
caranha
26. Apr 2012 · 17:46 UTC
Seems quite fun, but it is not working correctly on FF :-(
Jonathan Whiting
26. Apr 2012 · 19:57 UTC
Haha, I absolutely love the early 90's cheap shareware vibe this gives me. Wish my bombs were a bit more powerful/less buggy.
Cake&Code
27. Apr 2012 · 02:14 UTC
Heh, what a fun little game. It took a bit of getting used to to figure out the overworld vs bomberman-esque worlds. The music was really fitting and it was fun to try and defeat worlds just to read the popups. Good job.
🎤 23
27. Apr 2012 · 13:21 UTC
Thanks for the kind words, everyone! I just fixed it so destroying the harmless planets actually gives you more fuel, so maybe someone can beat this now...
xBlinkedx
28. Apr 2012 · 06:10 UTC
Pretty good, it could have benefited from sounds other than music, but all in all it was cool.
scgrn
28. Apr 2012 · 06:18 UTC
Runs fine. Needs some polish, but a really, really cool game!

I'm gonna run it again while I take a break from LD games just so I can jam out to the music!
Draknek
28. Apr 2012 · 18:27 UTC
:( No in-game reset button.

Planets are annoyingly easy to screw up. No idea which direction I'm meant to be going in the overworld.
Will Edwards
30. Apr 2012 · 10:16 UTC
A very fun little game; is it all procedurally generated?
🎤 23
01. May 2012 · 04:32 UTC
@Will Edwards: The placement of planets in the galaxy is procedurally generated with a couple of fixed parameters (number of arms, points of rotation, curviness). The planet stages have three models which get displayed in one of four orientations, and whether or not an explodable block is placed on eligible squares is random.

Thanks for asking!
Gunmonkey
01. May 2012 · 05:02 UTC
game doesn't work
🎤 23
01. May 2012 · 05:40 UTC
@Gunmonkey: Could you please say what browser and OS you're using? If it's not too much trouble it would really help to have the output of the javascript console...
Pierrec
02. May 2012 · 11:07 UTC
I'm never been very good at bomberman, so I didn't get very far. But it's quite an impressive game for 48h!
BlackBulletIV
06. May 2012 · 10:29 UTC
A nice little game! Even though I don't last long due to some frustrating controls on the planet side, it was still fun. The music was cool, although some sound effects would've been nice.
Benjamin
06. May 2012 · 10:43 UTC
I came very near the center but got killed on the last planet. The alternation of ship and bomberman works well. The design of levels are very good for generated content. The bombs behaviour is a bit strange, some flames are sometime not working when bombs triggers themself. It would also be nice if moving monsters dies whenever their starting or ending square is burnt. And also display flames on top of indestructible walls is a bit weird, not displaying flame at all on thoses wall would be better I guess. Nice overall anyway !
namuol
06. May 2012 · 10:43 UTC
Pretty sweet. Difficult for me at times but mostly because I'm slow to react for various reasons right now. The galaxy image is really cool -- you should try to incorporate it into the game somewhere since you went to the trouble to generate it.

I like the idea of needing to play some sort of minigame to gain fuel and progress on. Inspiring stuff since I'm considering options for planetary-landing minigame(s) in my game at the moment.

The randomized popups were a nice touch. :)
Kyatric
08. May 2012 · 19:41 UTC
Reminded me of bomberman indeed.

It's a shame you have to reload the page to restart the application though, this is really tedious.

Doesn't load in FF for me either (which is a shame, FF12 is better for HTML5 gaming, you might want to check Construct2 which produces games that work on all major browsers no matter what).

Nice twist of using the bomberman mechanics there.
summaky
12. May 2012 · 09:40 UTC
Although I like the idea, I am going to rate down in innovation; it is clearly bomberman. This doesn't mean I didn't have fun, though. On the contrary! I spent at least an hour with this game, which is a bit too unforgiving and I hate having to reload the page in order to restart (again and again and again…)
Tom 7
14. May 2012 · 00:22 UTC
Didn't accept my keys on the first try (?) which was quite confusing. Once I tried it again I understood pretty quickly. It's kind of like a hyperdangerous Bomberman, but I died just as soon as I got attached to my progress and then I didn't want to try again, you know? I liked the old-skool graphics.