Haxe Planets by jfroco
Haxe planets are planets that have the most precious metal in the universe: Haxe - the fuel of intergalactic ships.
You are in the base of one of these planets. Your first mission is to get out of the base and get Haxe.
***
This is a one button platformer. Press space to jump, avoid enemies, and try to get the exit of each level.
This game was made using the following:
Coding: Haxe
Library: NME
IDE: Flash Develop
Sound: SFXR+Audacity
Music: ChordPulse+GXSCC+Audacity
Graphics: Paint.net+Gimp2
The game was tested succesfully in Flash, Android, HTML5 and Wndows native using the same source code, unfortunately sound is not working very well except in Flash, so I'm submitting only the Flash version for the contest.
***UPDATE 20120424 (Please don't use to rate)
Native windows version
Android version
SWF: http://dl.dropbox.com/u/4281970/ld23/tiny.swf
***UPDATE 20120425
Video of Haxe Planets running in an Android tablet_:
http://www.youtube.com/watch?v=r_QOyBrR_Ns
***UPDATE 20120429
A post compo version based on all the feedback I have received:
Blog: http://www.ludumdare.com/compo/2012/04/28/haxe-planets-feedback-based-post-compo-version/
Play (web): http://dl.dropbox.com/u/4281970/ld23/tiny2.html
You are in the base of one of these planets. Your first mission is to get out of the base and get Haxe.
***
This is a one button platformer. Press space to jump, avoid enemies, and try to get the exit of each level.
This game was made using the following:
Coding: Haxe
Library: NME
IDE: Flash Develop
Sound: SFXR+Audacity
Music: ChordPulse+GXSCC+Audacity
Graphics: Paint.net+Gimp2
The game was tested succesfully in Flash, Android, HTML5 and Wndows native using the same source code, unfortunately sound is not working very well except in Flash, so I'm submitting only the Flash version for the contest.
***UPDATE 20120424 (Please don't use to rate)
Native windows version
Android version
SWF: http://dl.dropbox.com/u/4281970/ld23/tiny.swf
***UPDATE 20120425
Video of Haxe Planets running in an Android tablet_:
http://www.youtube.com/watch?v=r_QOyBrR_Ns
***UPDATE 20120429
A post compo version based on all the feedback I have received:
Blog: http://www.ludumdare.com/compo/2012/04/28/haxe-planets-feedback-based-post-compo-version/
Play (web): http://dl.dropbox.com/u/4281970/ld23/tiny2.html
Ratings
| Coolness | 73% | 3 |
| Overall | 2.90 | 471 |
| Audio | 3.17 | 157 |
| Fun | 2.40 | 659 |
| Graphics | 3.10 | 326 |
| Humor | 1.89 | 607 |
| Innovation | 3.09 | 362 |
| Mood | 2.82 | 339 |
| Theme | 2.00 | 837 |
@schattenkind.net Thank you. I wish I had more time for music :) I'm glad to see you like my game!!!
@uprightpath.. yes the hitbox is larger than the player gfx, and havent had time to correct it as I developed my own (super simple rectangle to rectangle) collision function. I will correct it in the next version.
@30dog, Thank you for your feedback, I implemented double jumo in post-compo version. Yes, I think screen wrapping is a core element of the gameplay.
@EddM Thank you. Theres is double jump in the post-compo version
@m4c0 Yes, I'm planning to implement other element to avoid this luck-issue.
@Tom 7 Yes, I noticed that after the compo. I added checkpoints to the post-compo version.
@orangepascal Thank you for your feedback
@gingerbeast Thank you, I added checkpoints to the post-compo version, now the game is a little too easy I think :)
@arhpositive Thank you for your feedback. I know it's a little frustrating, when I was testing my game I couldn't finish it.. that's frustrating
@moop I'm planning to implement a new game element to avoid them
@Ben: thank you for yout feedback
@RobProductions: I wish I had more time to work in the music. I'm planning to leave the main theme in the introduction and add a new music during gameplay.
@Hattered hahaha.. best comment. Thank you for your feedback
The graphics and music are nice.
So yeah the only thing I would suggest is making the character jump higher when you hold down jump, and less when you just tap it.
So yeah the only thing I would suggest is making the character jump higher when you hold down jump, and less when you just tap it.
EDIT Oh I see that you've made another version. Yes the double jumping helps make it more controllable.
If you're worried about it being too easy you could remove the checkpoints, because the main reason I was annoyed was when I died when it didn't seem like my fault.
You can just leave it though. It's still not too bad.
The main problem with the difficulty in the first version is that there's no gradual increase in difficulty, it's hard from the very beginning.
Also, I'm curious to how you developed the game, and how you converted it into an app version. Unfortunately I can't look at the source code because Macs can't decompress .rar's. :C
But its one of the nicer looking LD entries, so points for that.
Delightful concept and presentation, and I love how you addressed the issues in the post-compo versions.
The one button control is definitely innovative... but also astoundingly frustrating given the puzzles you present to the player. For example, anything involving enemies is a timing challenge but I have no reasonable way to control the timing of the encounter.
Very Innovative, but the single button control coupled with the level design = frustration for me instead of fun.
Nice job! I also made my game in full haxe (but no NME) ;)
The gameplay is frustrating and not that interesting
The level design is clean but hero design is weird
All black and white
The very repetive music synergize with frustrating gameplay to give even more frustration >.<
I Can't find relation between the game and the 'Tiny World' theme
Fortunatly...
The game does work from beggining to end
You listened to feedbacks and the improved version is really more fun
Multi-plateform !
Overall: it's not a game I really enjoyed (you can't please everyone, no big deal!), but you succeeded in creating a game which is the goal here.
Thanks for your game =)
Otherwise, great entry!