Full Circuit by JMRante

[raw]
made by JMRante for LD23 (COMPO)
Any highly civilized planet has all sorts of circuitry running through its body, providing energy to the whole entire population. But what happens if this circuitry is tampered with by means of nature? That is why Less Patters travels the universe as a planetary repair man, using his skills to restore electricity to those civilizations whose source of energy has been ravaged by subterranean forces. Join Less as he ventures out to the galaxy Messier 81 for another day's worth of work...

Ratings

Coolness 71% 3
Overall 3.64 90
Audio 3.36 100
Fun 3.17 239
Graphics 3.89 89
Humor 2.43 330
Innovation 3.28 271
Mood 3.30 125
Theme 3.58 146

Feedback

Seasons
23. Apr 2012 · 05:28 UTC
Clever level design. Shorter puzzles or an undo function would be nice, because it's a bummer to have to restart because of one misplaced block. Nice entry!
Skully
24. Apr 2012 · 01:42 UTC
Great game, but brutal if you make a mistake it would be good if you could drag as well as push
FireSlash
24. Apr 2012 · 01:46 UTC
Echoing the above difficulty concerns. Game feels very polished otherwise. If I was more patient and deliberative about puzzles I'd play this for hours.
jplur
24. Apr 2012 · 01:48 UTC
Added to my list of fiendishly hard fun games to try to beat after I've rated everything else.
Milo
24. Apr 2012 · 01:54 UTC
Less' job must suck to have for real - Oh no! That doesn't go there! I'm trapped forever in this planet without power and I won't get payed for the job!

I enjoyed the game despite this, but I kept making tiny errors that made me restart the level, which was pretty annoying. Also, the audio and graphics were really cleanly done and definitely helped the game.
Tourgen
24. Apr 2012 · 04:28 UTC
Pretty fun and polished up.
Zythiku
24. Apr 2012 · 04:29 UTC
Feel the same about the difficulty. It's easy to accidently hold down a key to long and mess up. Still fun though and really polished.
Tifu
24. Apr 2012 · 12:51 UTC
This is a really great idea, and I want to play through it so bad, but the stakes are just too high for the slightest failure D:
JaJ
24. Apr 2012 · 17:20 UTC
I have nothing to add to the above comments, making a mistake is punished too harshly, but the game looks great.
Milo
25. Apr 2012 · 00:03 UTC
I felt very accomplished when I finished the first level, but that was about all I could handle.
🎤 JMRante
25. Apr 2012 · 04:31 UTC
Haha I know how you guys feel about the brutality of the game; even as the designer of the puzzles testing each of the levels was nightmarish, especially since I knew I had to beat each one to know the game worked before I submitted. I was literally sweating because I was so afraid I wouldn't be able to finish the playthrough and submit in time.
Pierrec
27. Apr 2012 · 12:14 UTC
Ok, this is awesome, but it is very hard (and that's cool). My only complaint would be : please add a cancel button, something like Ctrl+Z to cancel the last movement because it is really annoying to have to start over because your finger sliped of because the computer lagged for a second...
scoopsy
28. Apr 2012 · 20:06 UTC
Sorry, I can't play since I'm on a Mac.
RHY3756547
28. Apr 2012 · 20:15 UTC
Really smart game, always loved a puzzler. Sweet graphics too!
quickfingers
28. Apr 2012 · 20:47 UTC
sorry mac only here
jwolf
28. Apr 2012 · 20:57 UTC
Very interesting and well polished Sokoban-type game. However, the sheer size of the puzzles makes it really frustrating to play. I'd have to echo the call for an undo function or some other way to mitigate mistakes.

On the other hand, the high difficulty might be more interesting to some.
moop
28. Apr 2012 · 20:59 UTC
Really nice and polished game. As others have said I think an undo feature is really all that needs adding. Alternatively splitting the puzzles into separate logical rooms that are individually checkpointed might work (while still keeping the same viewpoint).
terrabit024
28. Apr 2012 · 21:05 UTC
uf~ 30min only half of the first level. I think this kind of puzzle games not for me :D Nice game anyway.
Canard Sauvage
28. Apr 2012 · 21:25 UTC
@terrabit024: I can only agree xD It IS really hard, as there is no undo.

As electrical engineer I give you 6/5 :D Really liked the intro very much, also the game is well polished! The only thing I want: Pulling back things, so I won't need to restart (I miclicked quite often and restarted the first level countless times :( ) Overall, the idea is great and I played it quite a while. I can't give you full score on theme, as this game would work with nearly every other theme , but it's definitly one of my favorites.
PIXEL^3
28. Apr 2012 · 21:34 UTC
i refuse to play and rate a GM8 game. now i have to scrub out my harddrive.

~jellonator
Oye Beto
28. Apr 2012 · 21:53 UTC
One has to think VERY carefully before moving anything because once a piece is moved it can't go back. This adds a high level of difficulty and more challenge, which can be something good or frustrating, depending on the player.

In my case, I gave up. I'd love an undo button (with limited uses).

Graphics are great, music is good, level design is very interesting and overall it looks very polished.
Good job!
CappaGames
29. Apr 2012 · 05:46 UTC
Great game, but it NEEDS an undo button.
summaky
29. Apr 2012 · 10:42 UTC
It is great and fun, but so damn hard! A single mistake means you have to restart the whole thing... A (limited) undo function would be a very welcome feature ;-)
Hegemege
29. Apr 2012 · 12:01 UTC
I loved the game but I can't stress this enough: an undo button, maybe even one-use per level! I misplaced the very last block on a level and ragequited, it's just too much work for each level without checkpoints.

The difficulty makes the game awesome, though. I love the design and graphics.
robcozzens
29. Apr 2012 · 18:54 UTC
I would try it if there was a Web or OSX version.
JonathanG
29. Apr 2012 · 19:06 UTC
Great puzzle but infuriating to play! Constantly restarting levels after every little mistake made me give up on this before I finished the first level.
Khayet
29. Apr 2012 · 19:26 UTC
One of the best LD-Games I have played so far. Nice level design, graphics and audio. I really enjoy it, but PLEASE put in an undo-button, that can be optionally turned off. It's really is unforgiving and frustrating to do the same stuff all over again just because you slipped with your finger. I hope to reach level two this night...
moop
29. Apr 2012 · 20:09 UTC
Just wanted to say I came back to it this morning and had an awesome time playing the game in its entirety.
🎤 JMRante
30. Apr 2012 · 03:27 UTC
Once the competition is over I'll release a version of Full Circuit that has a checkpoint system of some kind. It wouldn't be fair or honest to upload that version now; reviewers should only experience the game as it was released during the submission hour. Thanks for the great feedback guys!
Datw
13. May 2012 · 22:16 UTC
The game seemed a lot like professional work. The bad thing, though, is that a single missclick (which happens really often, as the controls are really sensitive) will ruin the entire stage. You would just need to fix that simple problem to start thinking about porting it to mobile, imo :)
Jedi
13. May 2012 · 22:53 UTC
On my system some game maker games display a dialog box stating that a sound device cannot be found and some sounds might not play. Dictated not read. ~Management