Frustrating Tiny Rooms by PapyPilgrim
A little puzzle-game, you have to bring both squares to the finish line.
This compo also matches those themes: "one room", "parallel universe", "indirect control" and "Minimalism"
It was made in a few hours. Most of that time was spend designing levels. I feel that 10 levels is not enough, so im gonna upload an extended version with more levels if I find the time.
This compo also matches those themes: "one room", "parallel universe", "indirect control" and "Minimalism"
It was made in a few hours. Most of that time was spend designing levels. I feel that 10 levels is not enough, so im gonna upload an extended version with more levels if I find the time.
Ratings
| Coolness | 87% | 2 |
| Overall | 3.46 | 158 |
| Audio | 2.03 | 594 |
| Fun | 3.35 | 150 |
| Graphics | 2.09 | 806 |
| Humor | 1.38 | 782 |
| Innovation | 3.35 | 234 |
| Mood | 2.67 | 437 |
| Theme | 2.16 | 802 |
Too bad you couldn't come up with more level, I was really disapointed when I realized I had already reached level 10 :(
Waiting for that "extended" version!
Thank you for this.
Also, somehow the command key help on the bottom feels "reverse".
High casual replayability value.
The idea with the twisted movement is quite good, and it actually plays very well.
It's a great puzzle though. Those direction shifting tiles really add a lot of depth and, of course, frustration.
I feel like this theme is open to a lot of interpretation, so good work!
Nice game :)
I feel like you ripped off my game ReMaze(http://jayisgames.com/archives/2007/08/remaze.php) with this entry. I created ReMaze back in 2007 for another game competition. And not only is the mechanism the same, but the also the style is really similar. I don't want to make a big fuzz about this but would really appreciate it if you would contact me so we can talk about this.
Since you didn't gave me any contact info, and since I can't find any on the link you provided, I don't really see the point in looking for a way to respond privatly to a public accusation (btw, googling my username was enough to find what you needed to contact me privatly)
As it was said in other comments, this game is not very original. That is very true. The core concept I used in this entry -multiple rooms maze- as been around for years. Take this one: http://www.koreus.com/modules/news/article4189.html . See the date? 2005. Sorry, you didn't invented the genre.
Despite what you are saying, the mechanics are NOT the same, . I have a control-remapping mechanism, which you don't have. You have a way to "teleport" from one room to another, which I don't have. We both took a different approach on the genre, which resulted in 2 different games. Of course, you had to play passed level 4 to realise that. I suspect you didn't.
Now, regarding the "really similar style"... Really? Red squares are bad. Everybody expects that! How could you even think your game was my inspiration on that?
I am not a graphic artist. Trying to push my limits on the graphics was not my priority (at least not in this entry). My game uses a grid. I decided to use squares. It is that simple. And even if your game is way more polished than mine, I suspect the decision process that led you to this graphic style to be really similar to mine.
This game was hardly played 200 times, so it's probably not worth it to make a "big fuzz" about it, indeed. That didn't prevented you to accuse me here and elsewhere... (http://indiegames.com/2012/05/browser_game_pick_frustrating_.html)
I think you missed the point of the ludumdare. This is not a "game competition" as you call it. This is about making game for the sake of it. Because we like it. With that in mind, I hope you understand that there is no point in ripping off other peoples game and ideas.
To be honest, this is one of the last place I expected to see that kind of claim.
The game idea is unique to neither PapyGargos nor favardin; I've seen it many times before. The artistic style is the same up to the fact that there are colored grids, which is really not the same at all.
Really though, this is Ludum Dare. I'm unsure if you're familiar with Ludum Dare, but this is a casual community. It's a competition with no prizes. You could clone a game perfectly and it'd still be a non-issue because no one here is getting rich or famous.
I didn't play his game very long, but for what I can read over there, it seems he does have some kind of control-switching too. Never saw it though.
That being said, I find it odd that the guy doesn't provide a direct link to his game. Instead he posted a quiet flattering article about it. At first I thought it was some kind of misplaced self-promotion.
He probably was not aware of the context in which you made this game. I don't think he would have make a whim about it if he was.