25 Rooms by V0ID
Welcome to the tiny arena of 25 rooms ; )
Your objective is to chase your enemy. He knows always where you are but the opposite is not true!
Throughout the game supplies spawn that will help you achieve your goal.
Extra Note: If you experience flickering on Macs while using the applet you have two options:
1) Downloading the game gives you a framed version.
2) Like Jezzamon stated beneath: "However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem."
Notes: I have been ill over the weekend and had to rest very often so it did not work out as much as I wanted. But concerning this I'm very pleased with my output :)
Requires an installed Java Runtime Environment of at least version 1.6.
Edit: Your enemy looks like a little devil to not get confused ; )
Your objective is to chase your enemy. He knows always where you are but the opposite is not true!
Throughout the game supplies spawn that will help you achieve your goal.
Extra Note: If you experience flickering on Macs while using the applet you have two options:
1) Downloading the game gives you a framed version.
2) Like Jezzamon stated beneath: "However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem."
Notes: I have been ill over the weekend and had to rest very often so it did not work out as much as I wanted. But concerning this I'm very pleased with my output :)
Requires an installed Java Runtime Environment of at least version 1.6.
Edit: Your enemy looks like a little devil to not get confused ; )
Ratings
| Coolness | 45% | 705 |
| Overall | 2.42 | 767 |
| Fun | 2.23 | 739 |
| Graphics | 1.60 | 887 |
| Humor | 1.50 | 748 |
| Innovation | 3.16 | 330 |
| Mood | 1.94 | 807 |
| Theme | 2.19 | 790 |
Yeah, I'm aware that it's first a bit difficult to understand. I hope it's not too difficult as I did not know how to explain it better, tired as I was yesterday.
I didn't encounter this flickering maybe it's platform specific so I can't test and debug it :(
It was a little difficult to grasp the aim of the game at first, but when I got the "see everything" item, I noticed there was actually an enemy that was hiding from me.
I then read the description for epidemic (of which I had 14) and that was it.
It was actually pretty fun to play, though it could be elaborated on to provide even more interesting mechanics.
No flickering here on Ubuntu 12.04 Firefox 11.
Thanks @tinymagus. I'm really tempted to rewrite the code to be able to work on it post compo. (At the moment the code is a REAL mess :( )
I did eventually win but I've no idea how, I was basically moving randomly since I didn't really know what I was doing, finally caught a look at the enemy one square away from me and got him.
Good job! :)
When I told a friend of mine about the game he said: "Oh man, a game where you have to think"^^ So I guess it is inherently a little difficult to understand.
Fun! Froze up after getting See Everything though. Or maybe before it; I couldn't move and then I used it. Message box won't go away.
Could be a really awesome game if you developed it just a little!
However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).
At least, that's my experience from my minimal Java development on my Mac.
When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.
Feedback on the game:
It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?
Also there was another cross-platform based error: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.
Stuff like that sucks, doesn't it!
However, it is possible to run this version on a mac. If you hold SHIFT and COMMAND, then the borders of a window appear around the applet. Clicking on that then brings the app into a separate window (ie a frame), which doesn't have the flickering problem. Sometimes this can throw out the framerate of an applet (making it much faster).
At least, that's my experience from my minimal Java development on my Mac.
When I did the shift and command thing, I was able to play this game fine, so I suggest you add that to the description.
Feedback on the game:
It's pretty fun, although uncovering cells seems too under-powered. Maybe allowed the player to uncover several cells in one turn?
I feel like this game needs a 2 player mode! Except it'd have to be on two separate screens...
Also there was another cross-platform based issue: The buttons and descriptions went partially of the edge of the screen, which made reading the item descriptions hard. I think this would only be on my mac because the buttons were also the standard mac buttons.
Stuff like that sucks, doesn't it!
I quite don't understand why you see standard mac buttons because I used Swing buttons... I have to admit that GUI design is not my main emphasis when using plain Java...
The underpowered issue might really be the case.
"Message box won't go away." Even when you clicked onto the button in it? It's like a confirmation dialog. This bug is unknown to me.
Interesting game though... took a little bit and perhaps can be explained a little more.