Flip by Kom

[raw]
made by Kom for LD23 (COMPO)
So it's not really a game, and more of an interactive scene. Couldn't come up with anything that sounded particularly good or feasible, gameplay-wise. So I went with a concept for a little bit and stopped.

It's pretty simple, use the arrow keys to rotate and flip the scene. The disc has more than two sides. Maybe someone will find it interesting.

I hope dropbox is an adequate host for these.

Also I'll probably need to look into compiling for other platforms, since this doesn't really use anything necessarily windows-specific.

Ratings

Coolness 64% 3
Overall 2.56 685
Audio 1.25 748
Fun 1.91 825
Graphics 3.60 155
Humor 1.58 729
Innovation 3.20 309
Mood 2.87 318
Theme 2.45 705

Feedback

Taugeshtu
23. Apr 2012 · 08:25 UTC
I like the way world changes when you flip it. Nice work, especially graphics)
DoktorAce
23. Apr 2012 · 08:39 UTC
Can't run cause I have mac :(
Wampus
23. Apr 2012 · 08:57 UTC
It may not really be a game, but it is a toy and it was fun to play with.
mipi
23. Apr 2012 · 09:01 UTC
I see potential here, very interesting concept..
SidetrackGames
23. Apr 2012 · 10:48 UTC
Not much gameplay to it, but there sure is alot of potential here!
Hume
23. Apr 2012 · 19:45 UTC
This is the game I wanted to make, but I'm glad I didn't, because you did a better job of it than I would have...despite what you say about it not being a game.

I think you could make a platformer out of it. In fact, I think YOU SHOULD make a platformer out of it. Or, whatever more creative idea you come up with.

I'd love to see what more you could do with this.
Pierrec
23. Apr 2012 · 19:52 UTC
The spinning feeling is so cool I laughed!
Even if it's not a game as you said, I spent several minutes on it, trying to face a single side of the coin world for the longest time, and guess what, I had fun!
jerombd
23. Apr 2012 · 21:52 UTC
I love this kind of vectrex/low-poly 3D mix!
bms
25. Apr 2012 · 00:20 UTC
Really cool concept! you definitely should make a game with this.
tripleVisionGames
25. Apr 2012 · 16:49 UTC
Good little distraction. Pretty and interesting to flip around. Kind of hypnotic. Good concept with it and really captured the theme well too!
RHY3756547
25. Apr 2012 · 20:27 UTC
Great concept, it's a shame you couldn't make it into a game.
MurrayL
25. Apr 2012 · 20:49 UTC
Hey, that was a pretty cool 'demo'!

Now you just have to think of a game to put it into ;)
Mårten Jonsson
25. Apr 2012 · 20:49 UTC
Has potential.
dr_soda
29. Apr 2012 · 21:55 UTC
Hah, reminds me of something a stage magician might do. Now you see it, now you don't!

It's not a game, but it was fun to play with for a little bit, and kind of amusing as well.
robcozzens
29. Apr 2012 · 22:13 UTC
I would try it if there was a Web or OSX version.
RandomOutput
29. Apr 2012 · 22:20 UTC
Some definite potential here. A mechanic in search of a game. Makes me think of http://www.youtube.com/watch?v=GhBoY6s-Fhw a bit.
geekygenius
29. Apr 2012 · 23:22 UTC
wtf... Its super cool though. VERY seamless. It would be cool if there were some game play though.
Mach60KAS
01. May 2012 · 20:24 UTC
Wow, very nice looking demo here. It's an enjoyable toy, certainly. :)
PIXEL^3
03. May 2012 · 20:38 UTC
Quite interesting, and I loved the way you executed this idea! The side with the spazzy objects was weird, though.
Christina Antoinette Neofotistou
03. May 2012 · 21:52 UTC
Wow! These graphics really do set the mood. Less is more. Kudos!
Thotep
11. May 2012 · 22:09 UTC
I really like the graphics, especially the swaying grass (?) . Sad that there's no game in it!
moonmagic
12. May 2012 · 16:28 UTC
This idea of hiding scenery changes behind perspectives reminds me of Mondo Medicals, which did some cool "illogical" puzzles with perspective. I really liked the flips, and there's something really visceral about rotating a 3D object and having it reveal more sides than are logically available. I would enjoy seeing this turned into a first person exploration-type game. A series of Noctis-like worlds where this was possible would be rewarding by themselves, with no other mechanics.