Tiny Globsch alone against the sandstorm by BITS_flux
First LD entry ever, whoohoo!
No time = No sound for poison
Also, you'll need .net framework 4 / XNA in order to run this - or to change source after your liking in order to make it run.
Sound credits go to madpew from #ludumdare at afternet, great work you did there!
No time = No sound for poison
Also, you'll need .net framework 4 / XNA in order to run this - or to change source after your liking in order to make it run.
Sound credits go to madpew from #ludumdare at afternet, great work you did there!
Shallow, basic gameplay, consisting only of pushing right to walk over a completely flat surface with some holes and jumping. Gameplay was very repetitive; if there was anything like increasing difficulty, I didn't notice it. The goal of the game (to run away) and the controls were clear (assuming there's no buttons I missed other than walking and jumping), but the rest of the game was not. What are those hearts and other thingies for? You also barely see them at all; I'd attributed the random stops to software bugs until I re-read your description and figured I had likely run into almost invisible poison.
The crude style of the background art is somewhat charming, but the background itself is very minimal and repetitive. The foreground art and character art are just crude and ugly.
The sound was minimal and did not add anything to the atmosphere; though I was running from the sandstorm, there was no excitement and the wind sound left me completely unconcerned.
I was unable to see any connection between the game and this LD's theme.
This time wasn't for us to create the best game out there, but rather to actually make something (and to have fun at failing, :P) and to get our butts in gear. Experience showed that one doesn't get up and does something if he doesn't have to, LD is great to prise that obstacle open.