Rogue Worlds by MTO
Well I didn't get the network finished in time, but single player works fine and is pretty fun!
The original idea was to have two separate games running side by side. The players would interact with each other by picking up items that drop from defeated enemies. For example, the tome item would spawn a more powerful enemy in your opponent's world.
My top score so far is around 5K.
The original idea was to have two separate games running side by side. The players would interact with each other by picking up items that drop from defeated enemies. For example, the tome item would spawn a more powerful enemy in your opponent's world.
My top score so far is around 5K.
Ratings
| Coolness | 30% | 897 |
| Overall | 3.06 | 380 |
| Audio | 2.38 | 471 |
| Fun | 3.00 | 325 |
| Graphics | 2.65 | 557 |
| Humor | 2.23 | 418 |
| Innovation | 2.94 | 425 |
| Mood | 2.71 | 410 |
| Theme | 3.24 | 321 |
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Congratulations!
Cheers!
Got around 3700 points. Would be helpful to brag around if you could see your score on the game over screen.
Nice old school graphics.
You get the same enemies over and over and none of them pose much of a threat. After level 17 I just gave up and let them all kill me.
It is a tiny world though!