Tiny Civilization by Suese
At the dawn of civilization can you master this tiny little paradise?
Build your civilization and keep it alive throughout the generations.
Start a family, choose your mates well. Exercise, get plenty of sleep, learn your craft.
Some hidden features, some not.
Only 73.1kb!!
NOTE: Clicking on a house / dwelling will PAUSE the game!
(it's a long game)
I was SOOO close to adding a family-tree browser and a time log to make this one really interesting. Oh well.
Strategy Guide:
---------------
A few people have asked about strategy, here it is:
You start with 3 families, each with a brother and a sister. They cannot mate with each other. On the left are females, the right are the males. PAY ATTENTION TO THE LAST NAMES, the first one is the mother's last name and the last is the father's last name.
If you do not mix genes properly, bad things happen.
DO NOT OVERWORK your people. Their health will decline rapidly when they are tired.
They best way to gain fitness is to chop wood.
To chop wood click on a villager, click on a nearby forest then click on the grass where you want him/her to pile the chopped logs.
Better fitness = Less health issues with ageing.
Build homes for your people so they can rest and breed. They do not need to enter the house to rest, they just need to be near it (24 pixels).
To build a home, select a person, click on a pile of chopped wood, then select an empty location.
To upgrade/maintain a house, do the same but select a dwelling already made.
Dwellings will break apart over time so they must be maintained.
When a new child is born, ONE parent may leave the house. If you orphan a child they will die.
New children are very weak. Let them rest a while then send them out to do work. Keep them near-by homes and neighbours so they don't die of exhaustion.
Villagers cannot be mothers or fathers until they are at least 10 years old. The average life expectancy for perfectly fit people is about 35 years.
The optimal strategy is to build three houses and get your original families breeding and -if you are feeling ambitious - inter-breeding as quickly as possible so that you have a larger gene pool to work with in the future.
Make one villager chop wood then rest, chop wood, then rest. Make another villager pick up wood and build/repair a shelter. This is the most efficient way to build and maintain shelter. Do this once for each shelter and get the kids helping out too to increase their fitness.
When a villager's health begins to decline with age (everyone dies eventually), let them become parents, or if they are really fit and good at chopping wood work them to death.
P.s. yes the simulation is supposed to be 'slow'. When you have a huge village trust me, there is a lot to micro-manage.
That's all I can think of.
Good luck!
Build your civilization and keep it alive throughout the generations.
Start a family, choose your mates well. Exercise, get plenty of sleep, learn your craft.
Some hidden features, some not.
Only 73.1kb!!
NOTE: Clicking on a house / dwelling will PAUSE the game!
(it's a long game)
I was SOOO close to adding a family-tree browser and a time log to make this one really interesting. Oh well.
Strategy Guide:
---------------
A few people have asked about strategy, here it is:
You start with 3 families, each with a brother and a sister. They cannot mate with each other. On the left are females, the right are the males. PAY ATTENTION TO THE LAST NAMES, the first one is the mother's last name and the last is the father's last name.
If you do not mix genes properly, bad things happen.
DO NOT OVERWORK your people. Their health will decline rapidly when they are tired.
They best way to gain fitness is to chop wood.
To chop wood click on a villager, click on a nearby forest then click on the grass where you want him/her to pile the chopped logs.
Better fitness = Less health issues with ageing.
Build homes for your people so they can rest and breed. They do not need to enter the house to rest, they just need to be near it (24 pixels).
To build a home, select a person, click on a pile of chopped wood, then select an empty location.
To upgrade/maintain a house, do the same but select a dwelling already made.
Dwellings will break apart over time so they must be maintained.
When a new child is born, ONE parent may leave the house. If you orphan a child they will die.
New children are very weak. Let them rest a while then send them out to do work. Keep them near-by homes and neighbours so they don't die of exhaustion.
Villagers cannot be mothers or fathers until they are at least 10 years old. The average life expectancy for perfectly fit people is about 35 years.
The optimal strategy is to build three houses and get your original families breeding and -if you are feeling ambitious - inter-breeding as quickly as possible so that you have a larger gene pool to work with in the future.
Make one villager chop wood then rest, chop wood, then rest. Make another villager pick up wood and build/repair a shelter. This is the most efficient way to build and maintain shelter. Do this once for each shelter and get the kids helping out too to increase their fitness.
When a villager's health begins to decline with age (everyone dies eventually), let them become parents, or if they are really fit and good at chopping wood work them to death.
P.s. yes the simulation is supposed to be 'slow'. When you have a huge village trust me, there is a lot to micro-manage.
That's all I can think of.
Good luck!
| Web | http://danmckinnon.net/tiny_world/ |
| Source | http://danmckinnon.net/tiny_world/src.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=8361 |
Ratings
| Coolness | 74% | 3 |
| Overall | 3.54 | 128 |
| Audio | 3.07 | 191 |
| Fun | 2.98 | 347 |
| Graphics | 3.24 | 273 |
| Humor | 2.71 | 222 |
| Innovation | 3.52 | 160 |
| Mood | 3.27 | 133 |
| Theme | 3.35 | 255 |
Not sure if i understand the goal, but i kinda like it!
good job :)
I love how emergent/long-term gameplay can be achieved from a simple concept like this, I would really love to see that family-tree browser in action!
Overall, I liked it a lot =). It was funny too. The only downside was the concept of tiny world isn't amazingly procured in my opinion. With the mountains and the speed of construction the scale of the world/tribe actually felt quite big.
Note: The game crashed when I opened another window of the game.
I would suggest either going more symbolic or maybe moving to a two tone palette or similar?
Name generator was a nice touch. Feels like you were building a game more for other themes in the final voting round which didn't make it, but Tiny World kinda applies :)
A family history browser and timeline would be cool, although I think a few more activities & things to make the timeline more interesting.
It's fun to see things progress once houses start appearing and the civilisation grows.
And it's a world as big as my browser window - seems pretty tiny to me!
I like that the world is as big or tiny as your window, though I agree with oddgoo that it still could feel like a spacious world when the browser is on full-screen.
The art style adds a lot to the mood of the game, as does the music. I felt it was slightly ominous... like doom was inevitably going to come upon my tiny civilization.
Unfortunately I didn't get very far into it. On my first run through, I killed a baby when I got both parents to leave the home, which made me a bit upset so I left it until the next day. Now I'm successfully raising children (yay!)! But the parents seem to be dying of bad health. Also, people drown... I wonder if I managed to get their swimming skill up whether they'd be able to get some goodies from the water?
Unfortunately my patience was not strong enough to keep me playing until I found all the hidden features. However, I like what you've done and I think with a bit of tweaking it could easily develop into a very addictive game!
It is a great success according to me.
I even score it high on graphics; the graphics suit the mood perfectly, and add to the gameplay.
It recreates a classic mac game feel somehow from my fuzzy past.
I had to find your entry, and I am not disappointed. It's really nice. I have no idea how you did all this in 2 days. It's sucks you in as you play really, really well. I salute you!
The level of detail is great. Inherited names and inbreeding; attitudes; structure decay. I did get frustrated that 80% of a person's lifespan was spent walking from place to place -- I knew I needed to maintain houses, but unless they were built right up against the trees, they decayed faster than I could maintain them.
I want to keep playing this. I hope you'll refine it.
Graphic style works great. I got a bit bored because there was no real goal, I wish there were achievements at least (e.g. reach the third generation, get 12 people).
Amazing work though, especially because of the deep gameplay.
The music is fantastic. And it is quite clear you put a lot of effort into this. Bravo!