Microbial by LukeRissacher
A strange cellular Action / Puzzle game - made in 47.9 hours :). Get your white blood cell to the tentacle-looking receptor to advance through the levels (40 total). Fight a big tumor at the end.
Built with XNA, BEPUphysics, Blender, FL studio, Audacity, and Photoshop.
More info / source code at:
http://net-savant.com/ludumdare/
Tip for filthy cheaters: you can skip ahead a level with PageDown.
[Update 1: Fixed a localization problem that kept people in some countries from starting the game. ]
[Update 2: If you get an empty "Level 1", use the "compatibility mode" .exe - it turns off hardware 3D model instancing which is not working on some graphics cards.]
[Update 3: Fixed occasional intermittent level-skipping bug. Current "Windows" download is fixed version. No gameplay changes, etc., rest is exactly the same as the original.]
Built with XNA, BEPUphysics, Blender, FL studio, Audacity, and Photoshop.
More info / source code at:
http://net-savant.com/ludumdare/
Tip for filthy cheaters: you can skip ahead a level with PageDown.
[Update 1: Fixed a localization problem that kept people in some countries from starting the game. ]
[Update 2: If you get an empty "Level 1", use the "compatibility mode" .exe - it turns off hardware 3D model instancing which is not working on some graphics cards.]
[Update 3: Fixed occasional intermittent level-skipping bug. Current "Windows" download is fixed version. No gameplay changes, etc., rest is exactly the same as the original.]
| Windows | http://net-savant.com/ludumdare/Microbial_Fix3.zip |
| Original Windows (probs on some PCs) | http://net-savant.com/ludumdare/Microbial.zip |
| Timelapse | http://www.youtube.com/watch?v=e0WpltIsgjY |
| Source | http://net-savant.com/ludumdare/MicrobialSource.zip |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=10956 |
Ratings
| Coolness | 100% | 1 |
| Overall | 3.67 | 81 |
| Audio | 3.15 | 166 |
| Fun | 3.50 | 102 |
| Graphics | 3.44 | 196 |
| Humor | 2.37 | 356 |
| Innovation | 3.21 | 303 |
| Mood | 3.23 | 149 |
| Theme | 3.63 | 127 |
Music / SFX in FL Studio & Audacity, modeling in Blender, texturing in Photoshop.
@DaveDobson: thanks!
I played this for quite awhile and it is the first game I have reviewed where i "lost myself" and was fully intent on the gameplay. I think the seeker viruses were a great feature.
Unfortunately I hit some sort of bug around level 23 (entrapment plus); I trapped the baddies and then the level ended, then it kept moving me to the next level every few seconds, then crashed shortly after. Enjoyable game though even so! :)
@Ishisoft: yeah, sounds familiar - think there's a problem in my engine where it can spawn a 2nd copy of the gameplay screen and make things weird. Fairly random/rare.
This time checked info error, and dont know if this info can help, but:
EventType: cle20r3 P3:4f94a1ef P4: microsoft.xna.framework P5: 4.0.0.0 P6: 4c72cc22 P7:3ed P8:63 P9: system.argumentoutofrange
Sounds like a bad index or an array too short? Maybe tried to access zero position of empty array?
One quick guess - at startup the game loads the level files into an array - it's possible the files are hidden due to folder permissions or the "local path" being wrong on startup - might try checking "Run as administrator" in the EXE properties.
@Shephiroth and @marudziik, big thanks for the help with bug fixes!
"Arbitrary Mood Change" level + 2 next ones were unexpected and just great, I laughed my ass off. And the boss fight... Wow.
Gosh, I don't know if this is just me, but it seems this is one of the highest rated games by me. It's incredible that this is your first compo! Yeah - the idea is fairly simple, and there's not that much innovation mechanics-wise (I've seen other games like this) but I really love how everything works together. It feels very much complete!
The only flaw: PageDown cheat. Remove it! :D
It was definitely worth waiting for the fix.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
@ericdpitts: If you have a sec to try a debug version, drop me an email at LukeRissacer@gmail.com - after it crashes it can log what went wrong - would love to get this one working for everybody.
The level names were really funny, especially level 15 and the levels at the Arbitrary Mood Change part.
A boss fight in the end was really unexpected and fun. The second to last level was too hard in my opinion, as well as the "relay" one, but all others were well-paced.
My favorite level design of all was Lilly Pads and Piranas. reeeeeeally well crafted!
Congratulations on the game!
If you understood all of that you are a TOTAL NERD JUST LIKE ME! :D
The game is pretty great for 48 hours. I liked your sound effects - they were't the generic SFXR beep-boop.
Reached the end but I'll admit to having to skip two levels, one was level 20, the other was nearer the end but I've forgotten the number.
Enjoyed it a lot, nicely done.
Congrats!
interesting textures, photos of meat and rocks i'd guess?
The red texture there is actually my carpet (no meat in it as far as I know :) - think I took a few rock photos too.