UpVote by oldtopman
!!!Due to a blackout, the DNS records are updating. Replace "topcraaftia.no-ip.org" with "75.166.137.51" if the site appears to be missing!!!
The working title for this game was TopHat, but I lacked time to do proper art, so the arrows were used instead. The music was created by atrk-bu. Thanks to raptor85 for the Windows compile. Thanks to netguy204, we now have an OSX build! More thanks to `zid from #naev on irc.freenode.net who cleaned up my code quite a bit. Check it out here: http://bit.ly/Ib304M
If you do find a bug (gasp) send me an email or find me on irc, because the notifications are broken here. email: http://bit.ly/JsZjIJ
The working title for this game was TopHat, but I lacked time to do proper art, so the arrows were used instead. The music was created by atrk-bu. Thanks to raptor85 for the Windows compile. Thanks to netguy204, we now have an OSX build! More thanks to `zid from #naev on irc.freenode.net who cleaned up my code quite a bit. Check it out here: http://bit.ly/Ib304M
If you do find a bug (gasp) send me an email or find me on irc, because the notifications are broken here. email: http://bit.ly/JsZjIJ
Ratings
| Coolness | 73% | 3 |
| Overall | 1.82 | 883 |
| Audio | 2.97 | 240 |
| Fun | 1.72 | 864 |
| Graphics | 1.39 | 899 |
| Humor | 2.76 | 205 |
| Innovation | 2.15 | 768 |
| Mood | 1.81 | 839 |
| Theme | 2.03 | 833 |
It has a big problem with input --- I checked the source code. You can't have two SDL_PollEvent loops -- when you do PollEvent, it discards the event. Merge it into a single loop, and things will work smoothly.
The game:
I managed to both lose and win - could be an interesting turn based online game - switch the graphics to something a bit more intimidating and you'd be ready. :)
Thanks, fixed the link.
Yeah, I did the artwork before the storyline, so not all of it is in sync.
Abstaining to vote until I know I'm playing the final version. =)
If you check the screenshot, that is indeed the game. It's not much, but it's my first graphical entry. If you have any more questions, I'm in the IRC, nick oldtopman.
Also I couldn't get the game to actually close, had to murder it in task manager.
When hundreds of people make non-browser games, that means that, to play all of the entries, I would need to download hundreds of games to my computer. I typically use OS X, so Windows-only entries are particularly inconvenient.
Please consider making a browser game next time.
Congrats also on finishing the compo with an actual game (which, I define as having a win condition, a loss condition, and some player influenced progression to one of those!)
The controls were frustrating. More than half of the time, when I pressed a button, nothing happened. That non-responsiveness made it difficult to tell if I was making reasonable requests of my vicious red arrow.
I appreciated the strategic component to the game. It took me a while to discover what orientations were effective and why I was getting killed. I didn't appreciate how hard it was to tell when bad things were happening though... I think an animation cue or a sound effect would have made discovering the right way to attach the evil blue arrow much more satisfying.
The theme is really only present in the color-text. There's really nothing tiny or worldly about these arrows. It's also hard to point to a particular mood in the game though the color-text is certainly a quirky and amusing premise for a game--though the game itself doesn't REALLY relate (other than i'm controlling an arrow... i do get that.)
Overall, I was frustrated but eventually entertained and I dig the music.
@netguy204 Yeah, I had this magnificent storyline, but it sorta falls apart when you have ten minutes left. Thanks for the detailed review!
The music is great, very well done! Hope to see you again next LD!
The story seems like the kind of thing that major sleep deprivation brings about :).
The boss deals damage to everyone with in a square in any direction every other turn. The player has to point at the boss to deal damage.