Aloft by Chinchilla
NOTE: Windows and Mac version are slightly older builds, so web version is recommended!
Had great fun making this, and am so glad I managed to actually get something done for this LD! I'll hopefully be expanding and improving this after the competition.
Created with Unity, Blender, Photoshop and as3fxr.
How to play:
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Construct buildings using the panel on the right. You can hover your mouse over resources to collect them.
Watch out for airborne attacks - If all your people get blown of your world, you lose! There is no real win condition, but if you manage to complete the statue give yourself a big pat on the back :)
(Hint: Enemy bombs can be thrown back)
Had great fun making this, and am so glad I managed to actually get something done for this LD! I'll hopefully be expanding and improving this after the competition.
Created with Unity, Blender, Photoshop and as3fxr.
How to play:
------------
Construct buildings using the panel on the right. You can hover your mouse over resources to collect them.
Watch out for airborne attacks - If all your people get blown of your world, you lose! There is no real win condition, but if you manage to complete the statue give yourself a big pat on the back :)
(Hint: Enemy bombs can be thrown back)
| Windows | http://bit.ly/ICV5jl |
| OS/X | http://bit.ly/KoroMN |
| Android 2.2 (Still needs work!) | http://bit.ly/InrzKz |
| Web - Unity (Recommended) | http://bit.ly/K1l1Pj |
| Youtube | http://www.youtube.com/watch?v=mYDcTOIjYhY |
| Original URL | https://ludumdare.com/compo/ludum-dare-23/?action=preview&uid=5017 |
Ratings
| Coolness | 54% | 3 |
| Overall(Jam) | 3.14 | 109 |
| Audio(Jam) | 2.28 | 161 |
| Fun(Jam) | 2.83 | 113 |
| Graphics(Jam) | 3.95 | 54 |
| Humor(Jam) | 2.45 | 115 |
| Innovation(Jam) | 3.29 | 75 |
| Mood(Jam) | 2.65 | 150 |
| Theme(Jam) | 3.72 | 25 |
@kroltan If there was one more feature I could have added before the time limit, it would have been a wider catchment area for the mouse, I agree! :) The other layers will definitely be involved in the future (with the ability to build underground)
Thanks for playing!
@Toast - I really like that idea, I might use it to let the player reveal other hidden resources underground!
I like the clean polygonal style; it really pops with the smoke effects, those are nice :).