A Super Mario Summary by johanp

[raw]
made by johanp for LD23 (COMPO)
Revisit the entire original Super Mario Bros game served in bite sized tiny little pieces! Try to get to the top of every flag pole and get every single coin in the game. Can you do it?

Good luck and have fun!

Tools: AS3 + Pixelizer, ProMotion, SFXR

*** UPDATE *** May 1st ***
Enhanced version
Includes time trials, updated ui, difficulty tweaks, tighter controls, lots of tweaking, and bug fixes.

Please rate the game using the original version.

Ratings

Coolness 100% 1
Overall 3.82 48
Audio 2.75 316
Fun 3.72 41
Graphics 4.06 56
Humor 3.18 101
Innovation 2.83 474
Mood 3.17 171
Theme 3.56 155

Feedback

Pierrec
22. Apr 2012 · 22:35 UTC
That's pretty clever! (and fun too)
Mattias Wargren
23. Apr 2012 · 05:25 UTC
Clever and nice graphics!
PoV
23. Apr 2012 · 06:40 UTC
Hehe, what a funny idea. :D
CaptainIcy
23. Apr 2012 · 07:32 UTC
Ah, I knew this would be awesome. Really a clever idea and beautifully executed. It's so fun but so simple! :H
Jigxor
23. Apr 2012 · 08:37 UTC
Simply an amazing game! The graphics are beautiful. The colours really pop. The way it works with the theme is really innovative as well. I'm half way through the game so far, it's really quite tough but a lot of fun.

Overall, great job! Love it.
volando
23. Apr 2012 · 08:53 UTC
Loved it.
ChronoDK
23. Apr 2012 · 09:08 UTC
Great work here! Very fun game!
marudziik
23. Apr 2012 · 09:10 UTC
Very nice, complete entry. The game might be a little too hard - I prefer less slippery controls (although these are pretty much the same as in Mario, as I remember). It's great though, the save system pwns! Very nice graphics!
madpew
23. Apr 2012 · 10:53 UTC
well done, nothing more to say. Music would have been nice.
the8donut
23. Apr 2012 · 11:35 UTC
Haha this is funny, great idea! Good job :)
the8donut
23. Apr 2012 · 11:36 UTC
Really cool idea, this game made me giggle!
Evgis
23. Apr 2012 · 11:38 UTC
Thats epic, i love the mario graphics
23
23. Apr 2012 · 11:42 UTC
Beautiful graphics, great sound effects, cool idea. Some music would go a long way.
thanketcok
23. Apr 2012 · 11:48 UTC
Wow!
thristhart
23. Apr 2012 · 11:57 UTC
Innovation: 4/5 - Obviously it's borrowing from Mario, but the level design is quite nice.
Fun: 3/5 - It lacks the punch of the original Mario Brothers because it doesn't tell me the score at the end of the level. It feels less incentivized to get the max score that way. Also, adding a time component (getting a better score the faster it's done) might add to the fun.
Theme: 4/5 - Very clever take on the theme.
Graphics: 5/5 - I looked for something to complain about, I really did.
Audio: N/A - On a machine without audio, so will not rate.
Humor: N/A - Didn't see any attempts at humor, therefore not rating.
Mood: 4/5 - It benefits from having an established mood from Mario, but it works.
mess110
23. Apr 2012 · 12:29 UTC
nice
Danik
23. Apr 2012 · 13:44 UTC
That's awesome, I'm impressed with the number and variety of levels you managed to make.
Not innovative obvioulsy, but great in most other ways.
I just miss some mario-like music!
Danik
23. Apr 2012 · 13:54 UTC
Pixelizer looks nice. I have been meaning to look at some component based libraries for a while, so I might use it for the next LD.
bms
23. Apr 2012 · 15:02 UTC
Haha! I've been waiting for a game like this my whole life xD love it :D
unicornpooping
23. Apr 2012 · 17:43 UTC
Is this game even legal? Well done. Lots of fun :-)
vitor.navarro
23. Apr 2012 · 18:05 UTC
Man this is a lot of fun and its a very well done game. Nice graphics, I love pixelated games ;). Simply and great!
davidllanos22
23. Apr 2012 · 18:08 UTC
Nice game! :) I love that you use the same sprite for the cloud and rocolored for the bush, just like the original! Well done ! :D
matthias_zarzecki
23. Apr 2012 · 18:10 UTC
Nice platformer! (...apart from the massive copyright-stuff and borderline rule-skirting.. :P)
mimshwright
23. Apr 2012 · 18:11 UTC
Great game. Would have liked to see some original IP though
matheus23
23. Apr 2012 · 18:38 UTC
Really nice graphics!
KevinZuhn
23. Apr 2012 · 23:11 UTC
Ha, this is great! You really distilled each level down to a screen! There's even too much content here for me to get through all at once.

My only gripe is that I found the coin collect sound too loud and irritating.
Lacutis
23. Apr 2012 · 23:33 UTC
Great game, some clipping issues and the controls were really loose, but overall I liked it.
ben
23. Apr 2012 · 23:37 UTC
Rad
FunkyDelPueblo
24. Apr 2012 · 02:02 UTC
Quite a brilliant idea, and the graphics are a nice play on the Mario graphics. Including the rankings really helps increase motivation to play; without them, the levels would be quite easy.
Pierrec
24. Apr 2012 · 10:35 UTC
Lovely!
🎤 johanp
24. Apr 2012 · 13:35 UTC
Thank you so much for the positive comments - I'm very happy you like it!
bitbof
24. Apr 2012 · 17:01 UTC
For someone who has never really played the original sm, this is a good way to catch up. I appreciate the service.
Exorph
24. Apr 2012 · 17:04 UTC
Loved this. Died too many times on the second Bowser level and rage quit, but overall pretty amazing.
Matt Rudder
24. Apr 2012 · 17:13 UTC
Well done!
galman
24. Apr 2012 · 18:09 UTC
Best use of the theme so far. Amazing Work :-)
Daniel
24. Apr 2012 · 18:09 UTC
Nice usage of the Tiny World theme :D
5 star!
jeroenimooo
24. Apr 2012 · 18:28 UTC
Awesome recreation! though it was a little bit to easy sometimes
Morgawr
24. Apr 2012 · 18:39 UTC
This is seriously one of the best LD games I've played this LD. Really, amazing. Nice job.
bburbank
24. Apr 2012 · 18:42 UTC
cheeky and great. Great job capturing the essence of the original!
Pixelulsar
24. Apr 2012 · 19:30 UTC
Cool idea and graphic, and there were a surprising amount of levels for just 48 hours.
yanmania
24. Apr 2012 · 19:42 UTC
Awesome, did you even sleep during the 48 hours?
vigrid
24. Apr 2012 · 20:36 UTC
Awesome - fun idea, fits the theme just right, and brings back memories! Well done!
whitetigle
24. Apr 2012 · 20:50 UTC
Huge ! Well done !
omaha
24. Apr 2012 · 21:33 UTC
i really enjoyed this one. nicely done
pythong
24. Apr 2012 · 21:38 UTC
this idea is very nice and the game made it already outside of LD (i was sent a link to a german blog o.O)

unfortunately it's missing music. dude, you could have beatboxed :D

also, pixelizer looks neat. may be considered for the next LDs! (and maybe other projects too)
bompo
24. Apr 2012 · 21:40 UTC
Great idea and execution!
jerombd
24. Apr 2012 · 22:48 UTC
Well done & I love the cute face of these gombas!
dacap
25. Apr 2012 · 01:55 UTC
Nice graphics! A lot of work in level design too. There is a castle level (5-4) where I had a flashback, the last strip of fire balls made me remember myself playing the real Mario Bros. Really good job!
robcozzens
25. Apr 2012 · 02:51 UTC
Wow!! In a million years I never would have thought, "Let's see, I have 48 hours... I know, I'll recreate the entire Super Mario Bros. game!" Well done sir!
LukeRissacher
25. Apr 2012 · 04:41 UTC
Nice one! Will have to try for the top ratings next time through.
Pegaman
25. Apr 2012 · 06:32 UTC
Good idea and good fun. Brilliant character animation!
strega
25. Apr 2012 · 07:00 UTC
Well done summaries. I art is nice, I really liked the dance he does at the end of each level.
DDRKirby(ISQ)
25. Apr 2012 · 09:11 UTC
Nice! Almost feels like you took a bit from the "One Room" theme ;)
Orni
25. Apr 2012 · 10:03 UTC
such a great game
Catman
25. Apr 2012 · 10:12 UTC
That was fun!! Great job!

Next time, add some music! :D
cr0ybot
25. Apr 2012 · 12:20 UTC
Just missing some music, which, judging from the art style, probably would have been awesome. Great job!
rik
25. Apr 2012 · 13:26 UTC
Looks as fun to make as it was to play. It's a bit derivative (obviously), but I guess there's no way around that. I enjoyed it very much.
daandruff
25. Apr 2012 · 14:07 UTC
Clever game and nicely done! The physics is a bit quirky but who cares? :)
Fireblend
25. Apr 2012 · 14:34 UTC
Wow, really clever and nice looking, not to mention extremely ambitious, I would have never gone with this idea since I wouldn't trust myself enough to get it done in 48 hours. Amazing work! The game itself was pretty fun :D
AdventureIslands
25. Apr 2012 · 17:51 UTC
This is pretty fun, it has bit of the same problem as my game, the character is pretty slippery to control, but otherwise the game is quite nice and plays well, wish there was some music though.
runsintowalls
25. Apr 2012 · 18:25 UTC
Super fun. Love the idea. Expect imitators.
Datamosh
25. Apr 2012 · 18:29 UTC
It's pretty and fun! But maybe I've seen TOO many Mario mixes, remixes, alternative and pararell universes games :P
Keirua
25. Apr 2012 · 18:53 UTC
It was I was "pff, another mario clone". And then I was "Waah, I want moaaaaaaar" ! Quite a fun game !
ratboy2713
25. Apr 2012 · 19:59 UTC
Pretty funny, though really needed background music.
jwolf
26. Apr 2012 · 00:47 UTC
Wow, that's a pretty clever idea!

I got stuck in the bottom left of the flag block once, just to warn you. I think it was level 4-2ish...the one where you can knock a shell down through a whole bunch of goombas. It has a spring right before the flag with a coin above the spring.
leafo
26. Apr 2012 · 06:06 UTC
Really great work. It's amazing what you can get done in one weekend.
deejorg
26. Apr 2012 · 16:00 UTC
I love your idea! One of my favourites until now! :)
AlwaysGeeky
26. Apr 2012 · 16:57 UTC
Nice one, I liked playing this, was fun! :)
Evil Sandwich Studios
26. Apr 2012 · 18:16 UTC
We talked about doing something like this during our initial brainstorming, Glad someone had the same idea and did a very nice game with it.
argo15
26. Apr 2012 · 18:33 UTC
AMAZING! I can't believe you did all this in 2 days!
Jonathan Whiting
26. Apr 2012 · 19:58 UTC
Lovely concept, very nicely executed! Really misses some music..
chambers
26. Apr 2012 · 21:08 UTC
Kudos for making something that at first glance is not very original into a completely new game! I also like how much replay value you put into it, using the coins and the flags pole. I didn't like some things like the timing required to bounce off enemies and springs. Apart from that, great game!
tacograveyard
27. Apr 2012 · 00:29 UTC
Great job summarizing a level in a single screen!
YMM
27. Apr 2012 · 01:24 UTC
Really fun! I got pretty far. My only complaint is that, since you're treading such familiar territory, it's really jarring when stuff doesn't behave the way you expect it to (eg: piranha plants coming out of pipes while you're standing on them, turtle shell physics).
ghRibacki
27. Apr 2012 · 02:50 UTC
This is perfect! Too bad I don't have the time now to go through all the levels and get all the coins and top the poles... Thankfully it saves my progress! Yay! Bonus points! =D
racarate
27. Apr 2012 · 05:46 UTC
Good interpretion of the theme, the level design is spot-on. Played up to 4-1. I like the meat-boy-style quick restart, it's funny to feel such a modern mechanic in the veneer of a classic game. The game feel was a little iffy... on it's own it would be fine but mentally it is a bit jarring to expect Miyamoto physics and recieve something a bit more floaty. Oh, the Bowswer sprite was the jam. Too bad no music! Ah, and very polished presentation with menu and stage-select screen. Nice and smooth.
Jhelle
27. Apr 2012 · 06:51 UTC
Enjoyed the gameplay and loved the graphics. A nice different take on the whole mario platformer.

Amazing how much content you made in 2 days!
PIXEL^3
27. Apr 2012 · 09:14 UTC
Nice. Stopped at 4-1 but I'll come back to it. Love the graphics, love the amount of levels there are. Setting a goal to reach the highest score possible adds to replayability and makes the game more fun overall. I did notice it did suffer from some minor glitches but it didn't effect the game play much. Also it would've been nice to have some music. But overall a solid game.

-AlucardX60
bytegrove
27. Apr 2012 · 11:10 UTC
Jisses! :) You really managed to create a lot of content, really impressive! I like that you interpreted the game's characters in your own way as well. However, the Bowser and Koopa sprites didn't feel as polished as the Mario and Goomba sprites, imo. I missed some nice catchy tunes on the levels as well. Other than that, extremely nice work! :D
gritfish
27. Apr 2012 · 12:59 UTC
WOW... The ambition of making that many levels in 48 hours just blows my mind...
gotosleep
27. Apr 2012 · 15:39 UTC
Can't go wrong with Mario :)
blob
27. Apr 2012 · 18:25 UTC
Really clever idea. The collision detection and a few bugs kinda frustrated me at points.
Its a very long game for 48h ! Too bad you didnt have time to recreate a simplistic version of the mario theme.
mildmojo
27. Apr 2012 · 18:41 UTC
I gave it 5/5 on innovation even though the source material isn't original. I love what you've done here, and I hope it spawns a new genre of summary games.

5-4 was *haaard*. =)

The first couple of levels really captured the essence of the game. Stupendous work in the 48-hour window! I read through your post-mortem, too; congrats on the press!
Th3dz
27. Apr 2012 · 19:17 UTC
Only thing I missed was music. Other than some minor quirks it was just great. And damn those pirahna plants... I kept dying on those over and over because they came up even though you were standing on a pipe! Awesome job!
hungyg
28. Apr 2012 · 12:20 UTC
great idea!
Tom 7
28. Apr 2012 · 19:16 UTC
Heroic! This is a great idea and well-executed. Thanks for remaking the graphics so I don't need to feel weird about voting in favor. :) The biggest downside with this game is that most levels are trivial to finish, and I really didn't feel motivated to get all the coins or hit the top of the flagpole. So, I think a bit of difficulty adjustment would have helped. The game plays very smoothly but the controls took a bit to get used to, because they are not very mario-like (air deceleration seems high). Overall, very impressive.
Nolan C
29. Apr 2012 · 01:11 UTC
Great idea. And nice graphics too.
Peter Cooper
01. May 2012 · 02:41 UTC
I really enjoyed playing this. I've seen some complaints about the controls but I found it pretty smooth and easy.
Rybar
01. May 2012 · 03:38 UTC
Impressive work for 48 hours. Great graphics, nice tight platformer controls.
Alexandre
01. May 2012 · 11:12 UTC
Nice game!
Very impressed with the result (finitions and number of levels)
schnerble
01. May 2012 · 14:25 UTC
I have no idea how you got so much variety done in 48 hours! Impressive work, and an interesting take.
Rémi
01. May 2012 · 18:22 UTC
Really clever idea!
Oye Beto
01. May 2012 · 21:44 UTC
You made a lot of graphics :o
I like your pixel art! :)
Good job.
mooosh
01. May 2012 · 22:20 UTC
I'm impressed with how much content you crammed in here! (at least it feels like a lot :0)
KevinWorkman
02. May 2012 · 00:43 UTC
This was awesome, very clever take on the theme and the Mario genre. Very impressive variety of levels, enemies, everything. I'm not sure this is strictly kosher with the Ludum Dare since you don't have rights to use Mario, but I'm not going to take any points off for it as it's not like you ripped the art or anything. GREAT work.
summaky
02. May 2012 · 06:49 UTC
Wow. Incredible how much content you've done in just 48 hours...
Brassawiking
02. May 2012 · 13:52 UTC
Very, very nice work! Had some issues with the collision detection at high speed but that's just minor stuff. Gameplay is good, I actually enjoy the surprises that differ from the original (like the Piranha plant is unblocked by you standing on the pipe and the jumping over the flag). It really lacks a soundtrack.
jimmypaulin
02. May 2012 · 19:26 UTC
Quite simply, YES! You don't need my comments, you know it's amazing. Not only is it an incredible achievement in 48 hours, it is brilliant in it's own right. Congratulations!
MrBarnslig
04. May 2012 · 04:56 UTC
Everyone loves Mario, you can't go wrong there! Nice work!
Thotep
04. May 2012 · 14:39 UTC
Clever idea and good execution!
dr_soda
05. May 2012 · 22:58 UTC
I remember when you announced the creation of Pixelizer after the last LD compo. I'm excited to see that it's in a state that's usable! How are you finding it as a tool? Do you feel like it's working out well without the kind of editor support that a dedicated Entity framework tool provides?

Oh yeah, the game itself! This was a really neat idea and a funny take on the theme. I'm not sure what to add that others haven't at this point, but mostly wanted to congratulate you on Pixelizer.
MarekkPie
06. May 2012 · 02:02 UTC
Just wanted to let you know that a frame from you game was feature on the most recent (May 2) Extra Credits (http://penny-arcade.com/patv/episode/args-part-1); it's near the end, and it isn't really about your game, but I wanted to make sure someone told you.
derrickdool
07. May 2012 · 03:28 UTC
Interesting to see the abbreviated levels translate so well. Really enjoyed, great entry.
samoojamies
07. May 2012 · 19:23 UTC
Skinny Mario and Elvis Bowser
Endurion
09. May 2012 · 20:04 UTC
Really good idea!

The first few stages are very familiar but then you bring it on. Gave up on 8-2. Well done!
tripleVisionGames
10. May 2012 · 19:52 UTC
Great graphics and good fun! Almost like meat boy in shortness
tcstyle
11. May 2012 · 15:43 UTC
Nice idea. But this feels more like a playable comment on game design than a real game. Nevertheless well made and polished.
azurenimbus
12. May 2012 · 01:16 UTC
Finally got around to rating this game!

It's surprising how amazingly different it plays and feels from Mario. Anyone who says this is a rehash clearly hasn't played the game. It very much does its own thing, and that thing is awesome.

Great job especially with the graphics. They give you a feeling of SMB, but they shine with a certain personality and uniqueness that is all their own.

The concept itself is the great star of the show, of course, it was a brilliant idea, and a great take on the theme. Very playful too.

I haven't been able to complete yet, but I definitely will give the post-compo all the time it needs soon after LD is over. Congrats!
thegreystudios
12. May 2012 · 14:38 UTC
Love the art! :)
Christina Antoinette Neofotistou
13. May 2012 · 20:51 UTC
This was good fun! Thank you for this
Make A Game
13. May 2012 · 23:49 UTC
Great work. It has some Super Meat Boy vibe to it. I just didn't like the coin sounds, too high pitch for me. I'll be back to play the post compo version when I have the time. Congrats!
mcc
14. May 2012 · 01:16 UTC
Hm, I made a comment and then it didn't appear when I reloaded. Odd, will try again:

This was just a really amazing game, I think this and Fracuum were my favorites of the compo. This just works at so many levels, I love how there were effectively a lot of different layers to the levels because of all the optional challenges.

The Mario-but-not-Mario graphics were great, they reminded me of Mario Teaches Typing in a good way. I liked Bowser's mullet.

I did get some mechanics glitches (I played the 48 hour version), for example I had troubles where I would hit the sides of paratroopers while trying to jump on top of them.

What's particularly amazing to me is that such a "large", depth-filled game was made in an LD timeframe. Despite the 48 hour scope I enjoyed this more and got more out of it than some of the stuff I've paid money to the actual Nintendo for in the actual Mario Bros line lately :D
Jack
16. May 2012 · 07:10 UTC
I keep getting distracted by this game when I'm supposed to be doing other things. very, very well done on this, probably the most fun LD game I've played thus far