The Mansion by householdutensils

[raw]
made by householdutensils for LD23 (COMPO)
Can you solve the mystery of The Mansion?

Requires: Java JRE :)

Ratings

Coolness 50% 3
Overall 2.68 618
Audio 1.00 794
Fun 2.07 786
Graphics 1.88 852
Humor 1.67 701
Innovation 2.54 623
Mood 2.55 525
Theme 2.31 757

Feedback

blob
23. Apr 2012 路 20:07 UTC
Is there a specific key to hit to quit talking to someone ? Instead I just killed everybody.
Mach60KAS
23. Apr 2012 路 20:26 UTC
I quite enjoyed this, though I was left unsure at the ending scene.
馃帳 householdutensils
23. Apr 2012 路 22:48 UTC
@Blob q cancels dialog, and also quits the game. It's a little unwieldy and I totally meant to change it but ran out of time :( :P

@Mach60KAS I appreciate the feedback ^__^ I did have a more elaborate ending planned, but time conspired against me :(
Hazematman
24. Apr 2012 路 01:23 UTC
I have to say I found this game very interesting, but I was a little unsure about the end, you should have spoiler for the mystery somewhere :P It make me think of "And Then There Were None"
Oh and I think that the secluded mansion on the small island in the depths of space fit the theme really well!
schizofunky
24. Apr 2012 路 12:19 UTC
I like the mechanics and i think you've done a good job, not sure if there was a way to recheck the controls once you have started, but i kept forgetting them and having to restart :(
netmute
24. Apr 2012 路 12:23 UTC
Nice little roguelike.
I had no idea what to do. So I slaughtered everybody, got down the stairs and the red C told me I solved some kind of mystery ;)
Was fun, thought.
daandruff
25. Apr 2012 路 07:49 UTC
Nice roguelike. Not a lot of mechanics, but nice nonetheless. Would have loved some more details to the rooms.
LFleck
25. Apr 2012 路 11:48 UTC
This made me feel nostalgic, great game.
spiral
27. Apr 2012 路 09:53 UTC
Was kinda lost and took a while to figure out what I was doing. I didnt memorize all the controls and had to restart to get another look... but still couldn't find the fire button on my macbook :'(
Steve Cochrane
29. Apr 2012 路 08:47 UTC
I liked the "character portraits" made of huge @ symbols :)
Datamosh
03. May 2012 路 06:41 UTC
haha, I think I just killed everybody. Fun game, but the visuals confuse me a little.
robcozzens
05. May 2012 路 06:11 UTC
I couldn't seem to do anything but kill people... and no one seemed to notice.
Shigor
06. May 2012 路 00:40 UTC
I have no idea what the end meant. gameplaywise... a bit boring, I almost rage quitted while trying to find how to quit the dialogue. (not being able to check controls again without quitting and running again is really unfriendly).

If I get it right, I have to unblock the stairs and kill a spy. Not much of a puzzle, if there's some stronger meaning, I'm not seeing it.
schnerble
06. May 2012 路 10:59 UTC
Interesting, unique idea; I haven't seen anything similar in LD yet. I like roguelike styles in general, and I'm sure it would've been fun to write :) My suggestions would be to make it a bit clearer at the start what players are trying to do; add some more descriptions of what the keys do (including what the options are - e.g. where 'look' will do something different); plus maybe a bit more variety in the talking and such. Still good work to fit the whole thing into 48 hours, though.
Will Edwards
11. May 2012 路 07:13 UTC
Nostalgic at one level, but the actual layout had a horridly school cafeteria -like layout to me, which wasn't such a nice thing.

A key to bring up the help would have been useful.

(Bugs:
* you can out into the garden from the right-side of the very first room, and then you can go off the side of the map and crash it
* I seem to have killed quite a few people called Rex - are the names deliberately reused?
* it seems that if you repeat an action already on-screen its not shown again; this is a pain with things that ought to be shown again, e.g. that a *different* door opens or whatever
)